Fine little RPG. I wish the objects would give their full information the first time I inspected them. The choices whether to save or not felt like the biggest thing holding this down.
Viewing post in Dolos's trial jam comments
Yeah, I knew that having objects react differently only after some particular actions were made isn't the greatest and most intuitive thing. It used in games like this from time to time, but it doesn't mean that's all that great of an idea. It ought to be used sparingly if used at all. Unfortunately, under time constraints I just had to cut many corners and that was one of them.
Thanks for your feedback and for trying my game!