Puyo Puyo is always fun! Couldn't feel the missing week at all!
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DokiPOP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #19 | 3.867 | 3.867 |
| Theme | #25 | 3.867 | 3.867 |
| Ambience | #39 | 3.733 | 3.733 |
| Overall | #51 | 3.420 | 3.420 |
| References / Humor | #81 | 2.967 | 2.967 |
| Creativity | #153 | 2.667 | 2.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- kit: these words may not reach you, but I think you and team did alright here! I know how the inner mind likes to play tricks on us -- I used to overthink like that a lot you didn't do poorly at all here... stand proud that you made it to the finish line, alongside dozens of other first-timer devs who are just as fresh as you are! very few game projects get started, let alone released (even if unfinished). you are your own strongest obstacle right now, and I'm afraid nobody but *you* can overcome that! -> if you can't be fair to yourself, how will you grow and learn new skills with a mind open to the joys of entertaining random silly thoughts for the sake of being silly -- rather than being competitive or comparative, or self-deprecating? just food for thought... I hope you and team enjoyed the jam for what you made of it!
How does your game fit into the theme?
The main mechanic involves being able to chain multiple Dragoons/Wisps into eachother, and by being cleared, they can lead to more chains to be triggered. A chain reaction of chains if you will.
Showcase / Streaming Opt-In
Yes!
I give consent.



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