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(+1)

Bugged in what way if I may ask?

Also about the health bars, that's intresting since I added them specifically since it'd take forever if it was only the same goal as Puyo of filling the opponent's board, though then again there's probably a bunch of different ways I could've fixed that, if i'm being honest the reason i settled on the HP system was just bc I really liked coding the effects, I'm not sure it synergises with gameplay as well as I hoped though

Bugged as in it replayed the music track after the second round (which kinda doubled/echoed the music) then when it booted me back to the title screen it played the music once again without stopping the previous 2, which was a little cacophonous (once again, not a big issue given you can just restart the game entirely at that point)

As for the health bar, I thought it was a cool idea! I just also think the health on both sides should have been a bit lower to make things snappier. If it means anything, the health was so large I think I actually had mint top out at some point which did a lot of damage(?) but also cleared the tower she was stuck on, so the amount of health made things longer in that case

(+1)

Oh god I added the pause screen before adding music into the game so I completely overlooked that, will fix ASAP