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KitDev

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A member registered Apr 29, 2023 · View creator page →

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Tysm! But now this makes me need Danmaku Mario in my life XD

Tysm!! :D

I drew an amogus, 10/10

Tysm ^^

Tysm ^^ I was a bit scared i made it too easy, but this helps reassure me a bit ^^ I'll keep this in mind for balancing purpouses

(Man I've been forgetting to reply to these-)

I'm so glad you liked it ^^ I admit I did overreact a bit to the bugs in the jam version, in my defense, they added up fast ^^; I'm so glad you liked the levels and I do plan on continuing, even if progress is a bit slow ^^;

(Btw I'm sorry that the final time doesnt display correctly on the jam version, forgot to copypaste the timer display code ^^; It should say 8:47)

RUUKOTO GAME RUUKOTO GAME RUUKOTO GA-

ahem

This game was honestly amazing. Even if the gameplay was more on the basic side, the story was beautiful, and it was an amazing use for the best background Touhou (eat your heart out, Daiyousei)

I had to resist rating 5 stars for the concept alone when I first booted it up, but upon playing it, it's definitely earned said 5 star rating ^^

This game was amazing! A bit more of a clear transition between gameplay styles (And maybe a more lenient Yin-Yang hitbox on stage 1), and it'd be perfect!

I love the Komachi theme a lot, it gives vibes of that one doom song, which fits the game so well!

Noted ^^ I was a bit scared that would shift the balance too far to being too easy (Mostly due to the boss damage), but since multiple people have commented on that, I'll keep that in mind if I ever revisit this ^^

Tysm ^^

Tysm! And sorry, I think there may be a bit of a problem I didn't notice on that front, as it happened on stream too... My best guess is to do with failing to reset some kinda variable >< When I get some free time I'm gonna make a patch (when I identify the issue)

Also yeah, I did kinda rush the difficulty balancing at the end of the jam ^^; I think I came up with something servicable enough though ^^

Thanks ^^

Tysm! Though I beleive there was a hitbox indicator when focused ^^;

I haven't played a horisontal STG before myself so it was new for me too, thanks for playing ^^

Tysm!! I'm so glad you liked it ^^ Though Evening star isn't in the game ^^;

Tysm ^^ And sorry about the slowdown

I didn't remix Evening Star for Yukari, but thanks anyway ^^

It was Yorimashi between dreams and reality ~ Necrofantasia + some of Border of Life

Ty ^^ And yeah, no idea why that would happen, this is the first I've heard of it... I'm just gonna pretend its a feature XD

Tysm!! So glad ya liked it ^^

I'm so glad you liked it ^^ I'll be honest, I have no idea what the boss markers are, but I'll try remembering it for next time ^^ So glad you like the music too! We had a really good team on that front ^^

I'm so glad you liked it ^^ Spell Practice was a pretty last minute addition (Literally dawn of the final day lmao) so i'm really glad it works well! Honestly? I don't think I could 1CC it either lmao

Tysm!! I was inspired by the whole thing Violet Detector did (Though I havent played it, i did look at some footage) and the complaints a lot of people had about the duo bullet patterns having no synergy, I wanted to make double boss patterns that'd work together, so i'm glad it seems to have worked out ^^

Tysm! ^^

Tysm!! I'm so glad you noticed ^^ I was thinking a lot about that when designing each fight, of how i could make the bosses feel more different with different bullet shapes ^^

I'm so glad you liked it ^^

Tysm So glad ya like it ^^! If you have anything I could improve on, pls share ^^

Tysm for the feedback! I originally meant to add in background changes (The Hakurei Shrine for stage 1, a Stage for stage 3, etc.) but ran out of time, will definitely add those in a post jam version (Which tbh i'll wait for summer to end if I ever do, coding under the heat is unbearable X.X). Tysm for the graphical feedback ^^ I do apologise for the short player invincibility period, we meant to have bombs but they ended up breaking everything so I had to cut them, and didn't really compensate for it ><; And I do kinda agree with ya on the point that I should have included more crossgame ships, as a crossgame enjoyer myself (3 of the stages I had to cut for time were crossgame ones)

No worries btw, I really appreciate the criticism ^^

Thanks for the rating ^^ I meant to add fullscreen mode at the start, but my dumb ass forgot about it, and now there's so much screen size related variables, I'd have start from scratch to add it in ^^; I should probably add in a warning somewhere about the lack of screen size changability on the itch page

I'm glad you enjoyed everything else ^^ 

Cute pixel art! Adorable portraits! Cute story! Bunny! LOTS OF BUNNY!

I rate this a bnu out of uy