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Rubix Echo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4269 | 3.195 | 3.195 |
| Narrative | #5003 | 2.122 | 2.122 |
| Audio | #5189 | 2.463 | 2.463 |
| Enjoyment | #5213 | 2.585 | 2.585 |
| Artwork | #5820 | 2.537 | 2.537 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The solution to the puzzle expects overcoming the time loop.
(Optional) Please credit all assets you've used
"River Flute" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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Comments
The game is quite nice, good job !
Thanks!
You had a good idea for the game, the jump disturbed me a little because it is "fast and lively", the minimap was also a very good idea and the puzzles not too simple nor too hard :)
P.S.: If you would like to check out the game I worked on, I would be grateful 🙏 (In your free time of course)🙏
https://itch.io/jam/gmtk-2025/rate/3767244
Thanks for the feedback!
I did also review your game 👍
This seems like a cool concept, but I think I need a hint. After reading through the hints on the page and here, I understand that the dragon tail leaving a room resets it, but I do not understand how I could possibly keep the doors open? Some help would be really appreciated!
Thanks for sharing!
I will change the intro sections when the jam ends, I kinda had to put a puzzle with little time left.
Maybe you didn't use the pipes? As they are not very well communicated to the player...
I did use the pipes, but they seem to be one way? Maybe it's just my brain being fried after the week of playing games haha. Will try again later.
Hmmm, they are 2-way :D actually, and needed to complete the section... 😅
I really like the concept of this game. I love the utility of the minimap for this game. I wanted to keep on playing and see more levels. The movement and transitions feel great. I would love to see this be developed further. Great work!
Thanks for sharing!
I love the minimap telling me where I was. I enjoyed solving the puzzles and just moving around. The movement felt pretty good to me. Well done!
Thanks for playing!
I really did like the puzzle. The concept feels like it could go very far, just wish there was more too it. Congrats on submitting
Thank you, I'll actually try and finish it!
Cool game! I really liked that you could go back and see the dragons whole body!
Well done :D
Thanks for sharing!
wow, i like it! cool dragon!!! good job :)
Thank you!
I really enjoyed the playstyle, the way the dragon moves across different maps was very nice, and the background music and sound effects really added to the atmosphere. One thing that truly amazed me was the puzzles, especially in the arrow area. It took me awhile to figure them out, but solving them felt nice. That said, I do have a couple of small suggestions that might enhance the experience even more. Personally, the jump felt a bit too high, not sure if it was intentional, but a slightly more grounded jump might add a more natural feel. Also, adding a bit more visual detail in the background could really enrich the overall atmosphere.
The map transitions reminded me of Hollow Knight, which I liked a lot, the way you designed that concept was fantastic. Overall, it was a lot of fun to play.
Yup, agree on the suggestions, those will be in the final version! With how I managed my time, a lot of the decisions where a choice of the lesser of two bad options.
Thanks for the feedback!
Wow the dragon is so cool! What a good take on the theme! I would never have thought of it! Neat game and nice job!
Also I'd appreciate feedback on my submission if you get a chance!
Thanks for sharing!
I've checked yours too, very cool movement and progression.
Great job.
Thank you!
I got softlocked once and I think a bit of explanation would be nice but overall a cool idea!
Thanks for feedback!
Interesting use of the theme! With more time to add some polish, you could have something really great here! Nice work!
Thanks for playing!
It took me way longer than it should have. Its actually a cool concept trying the match that tail with the different rooms. To bad it was only used once as I could see. Would also be nice if you mirrored the pictures to match the direction it was going.
Good job for a first game jam, I also found it hard to finish it up.
Thanks for sharing!
I thought about mirroring, but then there were several more questions, like if you went up or down then maybe I could rotate, but if I rotate the tail, I need to rotate the rest sprites too, but then they don't have the same width as height, so I need new ones, also what happens if the segments are discontinued, make them come from the direction the player teleported, or from the general direction of the dragon's body. And after that, it can still look off when the head and tail are in adjacent rooms, but the player enters from the same side so they'll be like:
| <-| ^_^|..
Anyways... I'll for sure do something about that with enough time.
Love the dragon following me in to the rooms, felt like I had a friend. Scene transitions were handled smoothly. I like the gameplay idea but I had to figure it out from reading the comments - maybe just add a bit to the itch page description?
Actually, I think that'll do it for the time of the jam.
Thanks for trying until the end and sharing your thoughts!