Nice little puzzle game, it needs some more polish but overall nice entry, gj :D
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Rubix Echo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4269 | 3.195 | 3.195 |
| Narrative | #5003 | 2.122 | 2.122 |
| Audio | #5189 | 2.463 | 2.463 |
| Enjoyment | #5213 | 2.585 | 2.585 |
| Artwork | #5820 | 2.537 | 2.537 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The solution to the puzzle expects overcoming the time loop.
(Optional) Please credit all assets you've used
"River Flute" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Comments
As a first participation in game jam not bad.
There are some rough moments but with time and more experience you will get it.
Keep going
Yup... the concept is not well explained in my few rooms, I'll need to change the starting area afterwards!
You need to activate the switches in order to pass through the gates, however everything in a previous room gets reset if the dragon exits it. The idea is, sometimes you'll want to keep him in an old room that opens a path, sometimes you'll want it outside an old room that closes a path, and both at the same time. You have to choose the order in which rooms are reset based on your choice of 'new room' i.e. without any dragon part in it.
Definitely a mistake on my part for lack of explanation because of time management (at least the dragon got it...).
You need to just progress through the rooms, however you'll find your way blocked by the gates that need to be activated with the switches. And the switches reset if you keep the dragon outside the rooms in which it was active i.e. the dragon is outside the time loop.
It's unfortunate that the time constraint limited this, even so its a very intriguing idea and mechanic, well done!
Did the game have many rough edges? Yes!
Did it have empty rooms with absolutely nothing? Yes!
Did I have to retry it 5 times because I got softlocked or had to backtrack? Yes!
Did I have fun completing this puzzle nevertheless? Absolutely!
Did I get real thirsty listening to the ambient? *takes a greedy sip* Yes!
Good job on your first submission!
The idea and mechanic is really cool, sadly the execution is a bit rough. Took me a while to figure the whole pipe thing, maybe have a pop up or something alike when you are able to use it? If you decide to keep working on it, I'd like to see it continued. Dragon art was pretty dope too, good job!
I did turn to the comments to help me figure this one out, but I'm glad I did because I really enjoyed playing your game! And the art of the dragon was absolutely top notch.
Took me a bit to figure out the main mechanic but I really like that concept!
I think if the map was always on the screen and the active room icons were body segment icons it could communicate it better.
Love the art, great work :)
cool game! would appreciate if you checked out mine if you have time :D
One-of-a-kind atmosphere here! The dragon is pretty unsettling (in a good way). I didn’t really understand what was going on though, so I came to the comments x) seems like a concept that can make for cool puzzles. Good job c:
Good ambience with the music and the mysterious dragon, I think I can see where you are going with it, kind of metroidvania puzzle platformer. The puzzles didn't completely click for me though.
Good ambience with the music and the mysterious dragon, I think I can see where you are going with it, kind of metroidvania puzzle platformer. The puzzles didn't completely click for me though.
Thank you. I was actually kind of lucky with what I manged to get in a first draft.
It was a mistake on my part that the puzzle wasn’t clearly explained. Only in the dragon's presence the rooms keeps their modified state. This makes you juggle exploring with simultaneous gate states - like multiple gates towards a single goal, that conflict with eachother at a first glance, as other puzzle games have done.
I ended up here, because I planned for more... guess I am in the loop too!
The choice of music, black silhouettes, and dynamic dragon following the player create a fascinating atmosphere. Unfortunately, even after reaching the "Unfortunately, this is all" room, I feel like I haven't understood the game's premise. My best guess is that the dragon's tail causes rooms to be reset, although I formed this theory only after a couple minutes of confusion about how the switches and gates worked.
There's a very interesting idea in here, and I hope to see a more developed map to support it.
Thank you for reviewing, I will try to finish my idea.
Yes, you are absolutely right, the dragon is the thing that keeps rooms outside the loop. Balancing room visits with concurrent obstacles is the premise, however teleporters, while offering shortcuts, can distort the overall flow of the queue.
Also, it doesn't help the queue updates only in new grid positions - think of the snake game, but you can walk over yourself, and only the head moves (and maybe let the old head in place, create a new one when you exit the body, maybe one more mechanic... and that's a new snake - Maybe call it hydra or something).
There's a pretty big jump in difficulty from step 1 to step 2 of the puzzle, but I ended up scrapping my idea for a prologue, because of time constraints. Guess I should be better next time!






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