Thanks!
Li-L-!0N
Creator of
Recent community posts
Really interesting direction with the theme and fascinating visuals, feels like an interpretation of an old movie! I like how if you try hard enough, you can make out some instructions from the crossed out line, just in case :D. Trying to unravel the visitor's solution kept me curious until the end.
Thanks for sharing!
I thought about mirroring, but then there were several more questions, like if you went up or down then maybe I could rotate, but if I rotate the tail, I need to rotate the rest sprites too, but then they don't have the same width as height, so I need new ones, also what happens if the segments are discontinued, make them come from the direction the player teleported, or from the general direction of the dragon's body. And after that, it can still look off when the head and tail are in adjacent rooms, but the player enters from the same side so they'll be like:
| <-| ^_^|..
Anyways... I'll for sure do something about that with enough time.
Really enjoyed the cozy vibes, apart from when dominators came and I was a bit scared for my progress. Would've completed the map if there had been an undo option, but I understand the risk management part.
On a side note, I also see now the first resource was wood. I think the emojis are not the same for me.
Yup... the concept is not well explained in my few rooms, I'll need to change the starting area afterwards!
You need to activate the switches in order to pass through the gates, however everything in a previous room gets reset if the dragon exits it. The idea is, sometimes you'll want to keep him in an old room that opens a path, sometimes you'll want it outside an old room that closes a path, and both at the same time. You have to choose the order in which rooms are reset based on your choice of 'new room' i.e. without any dragon part in it.
