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Li-L-!0N

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A member registered Jul 15, 2025 · View creator page →

Creator of

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Thanks!

Hmmm, they are 2-way :D actually, and needed to complete the section... 😅

Thanks for sharing!
I will change the intro sections when the jam ends, I kinda had to put a puzzle with little time left.
Maybe you didn't use the pipes? As they are not very well communicated to the player...

Really cool narrative and collection of minigames, came back for a few afterwards! Also I think the artwork is on point.

Thanks for the feedback!
I did also review your game 👍

I like the artstyle and the effects, the game definitely left me stumped here and there, but not too easy is good!

Thanks for sharing!

Super clever theme integration and puzzle mechanics, loved it until the end!

Thanks for playing!

Really nice idea, I think it can be a nice learning experience given a little more time, apart from the gaming side of things.

Thank you, I'll actually try and finish it!

Thanks for sharing!

Thank you!

Very cool idea for the loop in a fictional future, I could totally see that coming :D. The characters seemed pretty real to me, nicely done!

Simple and vibrant, but I really extra liked the smoothness of the transition! I think with some setting and art slapped onto it, there is a lot of potential.

Really enjoyed the vibe and the feeling of being stuck in eternal space! I like how the grappling is somehow forgiving in it's usage. Kind of reminds me of a training ground for an arena shooter.

The setting is really nice and I think it was a good idea to implement loops for the tiles in the citybuilder genre! For me the art and atmosphere is mostly there, made me play until there was nothing left to do.

Really cool artwork and setting! The platforming felt tighter than I anticipated, but I really enjoyed the challange and the final cutscene :D

I like the style and animations! Would've loved to see more fighting, but I guess you're already working on it.

Thanks for sharing!
I've checked yours too, very cool movement and progression.

Really liked the physics and the graphics, enough to make me try again after getting softblocked. Progression felt really nice, would love to see this finished!

Yup, agree on the suggestions, those will be in the final version! With how I managed my time, a lot of the decisions where a choice of the lesser of two bad options.
Thanks for the feedback!

Thank you!

Thanks for feedback!

Very nice atmosphere for a hellish landscape! I liked that after showing a new hazard, there was a level that pushed it to it's limits. Really enjoyed the soundtrack.

Thanks for playing!

Very fun, really tried extra to see the good ending! Artwork looks nice. I feel like the font is a bit hard to read because of it's shape, at least in the game when it's smaller.

Really interesting direction with the theme and fascinating visuals, feels like an interpretation of an old movie! I like how if you try hard enough, you can make out some instructions from the crossed out line, just in case :D. Trying to unravel the visitor's solution kept me curious until the end.

Thanks for sharing!
I thought about mirroring, but then there were several more questions, like if you went up or down then maybe I could rotate, but if I rotate the tail, I need to rotate the rest sprites too, but then they don't have the same width as height, so I need new ones, also what happens if the segments are discontinued, make them come from the direction the player teleported, or from the general direction of the dragon's body. And after that, it can still look off when the head and tail are in adjacent rooms, but the player enters from the same side so they'll be like:
|    <-|    ^_^|..
Anyways... I'll for sure do something about that with enough time.

Really enjoyed the cozy vibes, apart from when dominators came and I was a bit scared for my progress. Would've completed the map if there had been an undo option, but I understand the risk management part.
On a side note, I also see now the first resource was wood. I think the emojis are not the same for me.

No worries, I'm in the same loop!

The art is amazingly nice, didn't expect it at first! Feels really polished, and puzzles are well thought out.

Had a lot of fun finishing it, really enjoyed the difficulty and the variety in puzzles! Art was nice and really liked the music.

The animations feel great! Especially the dance :D
Really puts me on my toes with the timed pills, but levels were intriguing enough to keep me playing.

Thanks, I hope it all turns out good in the end!

Really like the combo of wizard and cat, haha :D
I think you already have some next steps for level clarity and polish, I think I can see the direction this is going, and I think it's a solid core mechanic.

Thank you, I'll make sure to finish it as fast as I can.

Yup... the concept is not well explained in my few rooms, I'll need to change the starting area afterwards!
You need to activate the switches in order to pass through the gates, however everything in a previous room gets reset if the dragon exits it. The idea is, sometimes you'll want to keep him in an old room that opens a path, sometimes you'll want it outside an old room that closes a path, and both at the same time. You have to choose the order in which rooms are reset based on your choice of 'new room' i.e. without any dragon part in it.

Actually, I think that'll do it for the time of the jam.
Thanks for trying until the end and sharing your thoughts!

Can't wait for the full release!