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rhoeb

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A member registered May 20, 2016 · View creator page →

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Very cool game idea and well executed!  Also love the little frog animations. The jump puzzles are tough as heck. Anyway great job!

Well done. I think art and vibe is good and it felt pretty snappy and had some good juice with screen shake :). Screen size was set too big for laptop so I couldnt see the whole screen sadly.

Gameplay felt smooth and satisfying. Got a bit repetitive after a while.

Thanks for trying it :). You are not wrong its pretty impossible to get past 150s. Balancing and tutorial is the 2 main things I'm going to improve first when the jam is over.

Thanks for the nice words. I want to keep working and tuning it after the jam is over.

Thank you so much! The game is brutal with current balancing so its probably not you :p

Thanks for trying my game :). It gets brutal way too fast i agree, unfortunately I didn't have time to balance it. I'm definitely going to keep working on this game and fix the balancing. Might have levels that you can complete as well as an infinite play mode. Glad to hear you would play more of it! I could ping you if you want to test future versions :)

Fun game, and well executed. I like the idea of having to perfect your moves. Also really dig the minimalist art style with a limited color palette

Really fun idea. It feels good to try out different moves and seeing them being executed. Fits good in the theme of looping. The puzzles where very tough though and felt like you had to just trial and error them. Can easily imagine this game being expanded open. 

Good ambience with the music and the mysterious dragon, I think I can see where you are going with it, kind of metroidvania puzzle platformer. The puzzles didn't completely click for me though.

Good ambience with the music and the mysterious dragon, I think I can see where you are going with it, kind of metroidvania puzzle platformer. The puzzles didn't completely click for me though.

Amazing vibe in this game. Beautiful art and the sounds are also really on point. Great job!

Hey thanks for giving feedback :)

I pushed a new build with fixes!

I think the clipping was happening because of jumps in fps when the game didnt have focus. I hope the new build fixes this by clamping the deltatime.


Regarding the right click not working, could it be because you didnt have more energy (the yellow bar) when you tried to click it? You only get two jumps before landing again. If there is a line from jake to the projectile it means you can jump.


Anyways thanks for testing the game! Im working on a complete overhaul of graphics and gameplay, you can see the progress here: https://bsky.app/profile/rhoeb.bsky.social

thanks for the feedback. Yeah I agree it's not easy to read. I'm considering removing the crt shader entirely