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Lulling ✦

197
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11
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A member registered Oct 06, 2018 · View creator page →

Creator of

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Thank you for playing! Tutorial is coming, yes! Currently working on a final version c:

Thanks for playing! Hopefully you’ll check out the final release in the works :D

I see! Haha I feel that, the same thing happened to me too c’: but being able to submit something in the first place is already a win :D

Ah I see, in that case yeah it’s due to lack of time. I couldn’t properly polish anything, barely got all the functionality in – but now I’m working on fixing all of that. Already put out a new version with much more improved button controls! Will also be adding ability to see previous phase’s water amount – I know you said you’d prefer separate options but that’s a design decision so that growing in multiple phases make sense in the first place. If there were separate buttons for everything, there’s no point in growing in 2 phases – just do it in one go. And having multiple phases adds to the difficulty, it’s rather boring without it (I plan on having water type be like water amount in a future release to make it more cohesive). Hope you understand the reasoning! Thanks a lot for your feedback btw, that helps me see where the problems are.

Thanks for playing! I’m not sure why you think that, “x” is indeed for a miss and “v” for a hit (their red and green colors also reinforces that). There is a winnning animation, however you may not have gotten it because of an issue documented on the itch page (the plant looks the same as the goal plant but under the hood their ingredients don’t match, so technically you haven’t won – you need to follow the hints to get the right recipe and win). Right now the game is more about figuring out the right combination of ingredients, rather than to get a perfect visual match. I will be fixing that next releases.

As for the water amount, it does have different effects for each phase! In phase 1 it affects the number of sub-branches, and on phase 2 affects the number of fruits/leaves. The visual part of the plants is pretty buggy though, which explains all the weird discrepancies, I’m currently in the process of rewriting that part entirely – hope you’ll check out the final version c:

Thanks for playing! Audio is planned on a future release, yes! I have the sounds, just need time to properly edit and implement them c:

thanks for your reply!! looking forward to the future of this game c:

Thanks for your feedback! I agree that the game needs an in-game tutorial to explain the necessary mechanics. That’s the main difficulty, but once it is understood it is quite easy to win.

Sorry for that bug, I found it as well and will be fixing it in a final release with many improvements and added sound. Although, reducing the options would not have given me any extra time at all c’: The game is indeed a little overscoped for a 4-day jam, it’s been years since I’ve made a game, I forgot how time-consuming it is. Thanks for playing, I hope you’ll check out the final version!

Great mechanics, simple but effective. The art and audio are really polished too. Takes a bit of trial and error to understand the controls, but after that it’s all fun. Well done!

An entry that stands out! It’s extremely polished, unique, and fun – the art and sound design especially, but the gameplay too. Would love to see more! Incredible work :D

I had a lot of fun, the controls are nice and the past selves idea is pretty cool – it gets chaotic fast haha. The graphics are really pretty, and I especially like the track design. I spent quite a lot of time just driving around and clipping through stuff for fun. I think the camera movements needs a bit of polish, but aside from that, really great entry!

Nice little puzzle game! Controls can be a little clunky at times but I had fun still. Also, 5/5 narrative. c:<

Nice gameplay loop – it definitely started becoming harder as the number of rules increased, but in a good way! I did have some trouble figuring out how to open the guidebook at first, but once I did I have a good time. Well done :D

Thanks for playing! Yes it desperately needs a tutorial c’: I will be adding that post-jam, along with various fixes and improvements. For the time being I tried explaining how it works a little in the itch page, but it’s really just a temporary fix and not ideal. Hope you’ll check out the final version :D

Indeed the game is missing a proper tutorial. I will be adding that post-jam. Thank you for your words and for playing :D

Thank you for the feedback! Sounds were planned but due to lack of time I had to prioritize finishing the gameplay. The current deduction gameplay is a bit accidental, also due to lack of time, I couldn’t work too much on the recipe-to-visual aspect c’: I hope to improve all of this in a final release after the jam. Thanks for playing!

Thanks a lot for playing c: And no worries your english is perfect :D

(1 edit)

Thanks for playing – I added pretty much everything I had in mind except for one mechanic where the plant/leaves/fruits could die, and there was originally 3 growth phases; but scrapped that quickly as I knew that was too much for the time I had (good decision, barely finished on time!).

I am aware of the bug and will be fixing all of that and adding some improvements and sounds in a final release! I had my sisters find me some pretty dope sounds but didn’t have the time to add them in. So I hope you’ll check out the final version as well! Happy that you had a good time c:

Thank you for playing! There will be a final release with some improvements, hope you’ll try it out :D

Thanks for playing! Yes there are a few visual glitches, documented on the page. Will be fixing that asap after the voting ends c:

Interesting take! And very well executed – thanks for this experience!

Really great entry – the mechanics are simple but fun, and the level designs very creative! I had a good time :D

Sooo incredibly creative! I’ll definitely be completing the journal eventually! It’s impressive that this was completed in just 4 days – amazing work :D

Very unique presentation, the minigames are nice! The “work” section felt really slow though, with nothing much to do besides wait. But still, great work!

Wow, very unique mechanic! And fun to play– made it to the end of the bonus level, that was some speed :D

Surprisingly fun and relaxing. The visuals are nice too, feels like a chalkboard. Nice work!

Pretty fun! The art and designs are really neat too. Great entry!

Cool interpretation of the theme! The little faces make all the difference. It was fun, good job :D

Nice entry! I liked the atmosphere and music, and having to avoid pirate ships was a great addition – kept things challenging!

Very creative concept, and the art and gameplay feel nice as well! Well done!

No worries! I really shouldn’t have greyed out the buttons for previous plants, it’s hard to see right now. I’d say it’s more my bad c’:

The art is gorgeous! Would’ve been nice to get some upgrades to the gameplay or at least make the levels shorter. I liked the intro story, amazing to make so much art + a game in such a short time!

Thanks for playing! Since it is possible to check back previous plants, and with the hint system, I didn’t think adding more clues was necessary – I think the real issue is the lack of proper tutorial. From what I’ve played myself and seen from other players, it’s rather easy to win once you understand the process. This should get better in the next releases – and I hope that you’ll check the game out again then c:

Thanks a lot!

Thanks for playing! Woah, no there is a way to check previous plants, just click on them – it’s written in the “How to play” section of the description :’D But glad you had a good time anyway xD

Thanks for playing, and for the feedback! Will keep that in mind for the final release, there’s definitely a lot of polish and QOL features to add.

One of the best entries I’ve played. I’m not sure what was going on, but it was really well done, from the art to the sound design and the minigames. Also I love the character’s bouncy walk. 5/5, great job :D

Really nice premise and art! A bit hard to use the lasso though, but I enjoyed the game. Great entry!

It’s a shame the green items reset after death and you have to start all over again. Didn’t get past the first level after many retries, but aside from that the game feels polished and well thought-out, just wish dying didn’t reset everything.

Amazingly silly game, the art, sounds and gameplay fit together perfectly. Well done!