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Thanks for playing! I’m not sure why you think that, “x” is indeed for a miss and “v” for a hit (their red and green colors also reinforces that). There is a winnning animation, however you may not have gotten it because of an issue documented on the itch page (the plant looks the same as the goal plant but under the hood their ingredients don’t match, so technically you haven’t won – you need to follow the hints to get the right recipe and win). Right now the game is more about figuring out the right combination of ingredients, rather than to get a perfect visual match. I will be fixing that next releases.

As for the water amount, it does have different effects for each phase! In phase 1 it affects the number of sub-branches, and on phase 2 affects the number of fruits/leaves. The visual part of the plants is pretty buggy though, which explains all the weird discrepancies, I’m currently in the process of rewriting that part entirely – hope you’ll check out the final version c:

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No I never thought x was a miss... its just the letters don't speak for themself... going back and clicking on a plant wasn't intuitive and I wasn't sure that "v" stood for a miss (so my suggestion would be... just write hit for hit and miss for miss and no guesswork would be required)... Yeah I also thought, that the watering affects different parts of the plant, still me personal would prefer a one to one relationship for me it feels a bit strange to read "water amount  I" - "water amount II" ... personal I would prefer "more water = larger plant" ... and something else affecting the number of the leaves... especially since it's easier to "preview an old tried out combination" (which at the current state is impossible with two possible options for watering ... but only one visual representation) 

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Ah I see, in that case yeah it’s due to lack of time. I couldn’t properly polish anything, barely got all the functionality in – but now I’m working on fixing all of that. Already put out a new version with much more improved button controls! Will also be adding ability to see previous phase’s water amount – I know you said you’d prefer separate options but that’s a design decision so that growing in multiple phases make sense in the first place. If there were separate buttons for everything, there’s no point in growing in 2 phases – just do it in one go. And having multiple phases adds to the difficulty, it’s rather boring without it (I plan on having water type be like water amount in a future release to make it more cohesive). Hope you understand the reasoning! Thanks a lot for your feedback btw, that helps me see where the problems are.