Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The choice of music, black silhouettes, and dynamic dragon following the player create a fascinating atmosphere. Unfortunately, even after reaching the "Unfortunately, this is all" room, I feel like I haven't understood the game's premise. My best guess is that the dragon's tail causes rooms to be reset, although I formed this theory only after a couple minutes of confusion about how the switches and gates worked.

There's a very interesting idea in here, and I hope to see a more developed map to support it.

(+1)

Thank you for reviewing, I will try to finish my idea.
Yes, you are absolutely right, the dragon is the thing that keeps rooms outside the loop. Balancing room visits with concurrent obstacles is the premise, however teleporters, while offering shortcuts, can distort the overall flow of the queue.
Also, it doesn't help the queue updates only in new grid positions - think of the snake game, but you can walk over yourself, and only the head moves (and maybe let the old head in place, create a new one when you exit the body, maybe one more mechanic... and that's a new snake - Maybe call it hydra or something).
There's a pretty big jump in difficulty from step 1 to step 2 of the puzzle, but I ended up scrapping my idea for a prologue, because of time constraints. Guess I should be better next time!