Awesome to hear our mechanics are a bit alike — great minds think alike, right? :)
Fuheshka
Creator of
Recent community posts
I really liked the concept — feels mysterious and layered in a good way. The mechanic with past selves adds a nice touch of strategy, and the whole experience has a clever structure. A bit disorienting at first, but once it clicks, it’s quite engaging!
Would appreciate it if you gave our game a try as well!
Thanks a lot for the thoughtful feedback — really appreciate it!
Funny enough, we actually had a 0-friction material at first, but I decided to add wall sticking because it opened up more creative ways to navigate levels — though I get that it might feel a bit off for some players 😅 As for shadows resetting — we felt keeping them after a restart would make the game way easier, and we wanted to keep that “flawless run” challenge vibe (though yeah, tastes vary — some prefer a more casual approach).
Thanks again for pointing those things out — we’ll definitely keep them in mind for future projects!



