Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NILBS

51
Posts
1
Topics
1
Followers
3
Following
A member registered Jul 17, 2025 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!

(1 edit)

I got softlocked once and I think a bit of explanation would be nice but overall a cool idea!

Glad you had fun!

Fun concept, good music, nice art

Love the art, especially the cat (it's so cute!!!!!!),and the idea is really creative. Few tweaks like making the loops more forgiving (have to loop really precisely or it doesn't work) and maybe giving the cat iframes when it is pulled back (i often finished a loop and the cat got pulled back automatically into spikes 😭). 2 bugs I encountered were that the player didn't die when health hit zero and that when the cat died it would sometimes slide continuously in a direction. Overall a very unique concept and fun game!

Nice puzzles, there's some tricky ones in there that made me have to think for a little bit. Really liked the sound effects, were very satisfying. Like said by others, being able to move placed pieces would be nice. The UI is very clean and the graphics are simple but clear and effective. Nice work, had fun playing!

Haha yup definitely feels like you get carpal tunnel by the end of playing 😅. Thanks for playing and I’ll make sure to check your game out!

Thanks for the feedback!

Glad you enjoyed!

Fun little puzzle game, reminds me of programming with visual scripting almost. I like the little detail of the finished product bouncing off the wall and landing in the perfect spot. 

Really like the visual style. Going fast is also pretty fun, especially with having to dodge and weave quickly at higher speeds. Fun game, glad to have played it!

Fun game, very reminiscent of Balatro. Perhaps a bit easy but that's not a huge issue. Nice work!

Like the premise, and the art and sfx are good too. Cool design for the devil. Had fun playing it, nice job!

(1 edit)

Well made in every aspect. Nice job!

Happy to hear it, glad you enjoyed!

Glad you enjoyed! Do you mean the font color or the font itself, or both?

Yeah I have no idea on how to tackle the clicking pain, seems to be a frequent issue as well 😅. Appreciate the feedback, I think I have an idea of which icons I can adjust to improve readability.  Thanks for playing!

Used cookie clicker as a reference for a lot of stuff so that makes sense. Thanks for playing!

Thanks for playing!

Very enjoyable, reminded me of Crypt of the Necrodancer. Artstyle was clean and looked nice (though I did lose track of the player every now and then), and the animations were well made. Music fit the aesthetic well and the sfx were good. I think the only critique I can give are that there could perhaps be a few more sound effects, like a roar when you summon a big skeleton, or various grunts and shouts from the enemies. In terms of new additions if you chose to add more, I think a few more upgrades, maybe a leveling system for upgrades (can merge duplicates?), and unique charge times for each upgrade (some might be powerful enough to warrant more windup, others might have a small effect that could be fast). Overall a great game and one of the most polished and complete games I've played for this jam.

I like the hand-drawn messy feel of the art, it adds a lot of character. The game itself felt a little bit creepy and I think if you chose to revisit this that aspect could definitely be expanded on; maybe the dark room has shadowy figures hidden in the corner that disappear once you see them, or maybe the statue moves and eats the apples with loud crunching noises, and perhaps the horror aspect could become more intense with the number of loops. Just my opinion, but I think this would do really well as a puzzle-horror hybrid. Cool stuff, thanks for making it!

Very creative, I liked the watcher design and sound effect, feels inspired by the weirdcore aesthetic somewhat. That skull on the cover art also looks really cool. Very neat short game, good job, and congrats on finishing your first game!

Difficult at first, I kept crashing, but after a while I got the hang of the angle. The CPU are a nice addition and have pretty decent aim (they crushed me 😅). Art is minimal and does not distract, and manages to convey everything well. Fun game!

Fun puzzles, I think the way the mechanics work makes it possible to get a lot of mileage out of a few different objects, and I could definitely see as a full game with a few more mechanics and levels. Also, I don't know if this is intended, but I had a lot of fun with standing on top of mirrors and picking them up to get launched super high. Very fun "feature" to mess around with. All in all the game feels really enjoyable to play, nice work!

Yup definitely does have that effect with all the clicking haha 😆 thanks for playing!

That’s correct, you only need to finish all of the  final upgrade to be able to win. There’s different text at the end of the game if you save everyone first but that’s the only difference. Thanks for playing!

Had a lot of fun with this one, the puzzles were at times actually very challenging and really made me feel like I was having to program and problem-solve. I liked the music as well, had a simple but cozy techno feel to it, reminded me of something out of FTL. The art fit the music and genre well (though the wall could perhaps stand out a bit more). Only thing that I could maybe point out to improve is that the text got a bit blurred; I noticed you used Godot, and I've had a similar issue in the past that can be fixed by changing the texture filter of the text from whatever it is (I'm guessing it's set to inherit, and is inheriting the project default of linear) to nearest. If that doesn't do it, it might just be a resolution or web thing. Apart from that one minor thing the rest is really good, great job!

yeah, I noticed that clicking problem while playtesting, my hand was sore for a whole hour 😅. Thanks for the feedback!

It’s really polished for 12 hours, you did a good job on it

I like the idea, but the sword kept getting stuck. I also think the blade should start a bit faster, as it takes a while to rotate unless you've been holding the button long enough for it to accelerate. 

Fun and cute, but the magnet was too weak

Good execution on a good concept. Like the artstyle, it feels very cute and is consistent. A little bit of music or ambience would give it a bit more flavor; overall a good game.

Absolutely love the artstyle and animations; gameplay is fun and the right amount of difficult, and the thought put into level design really shows. 10/10, hope it wins because this really is a great amount of quality and game feel.

Fun idea that leads to fun gameplay. I think maybe increasing the size of everything, circle included, would help with visual clarity.

I like the idea, but in execution, I ended up drawing loops that were somewhat oblong, and these didn't work. I had to be rather precise to have the loops work. A little bit of fine tuning or perhaps making any closed shape that contains the majority of an enemy or asteroid work would help improve this.

Gameplay is really fun, and the idea is well executed. 

Appreciate it brother but I think your title might be scaring people away haha

Love what you have here - the music is good but not overpowering, the art is simple and clean, but still pretty, and the gameplay is at a good sweet spot for difficulty. At this point my only suggestion is to add more upgrades; most of them are fairly bland; I like the minigun upgrade because it adds risk and reward - more dps, but faster bullets are more likely to hit you. I wonder if maybe adding new weapon types (for example, a sniper that does heavy semi-piercing shots that travel very quickly, but you have to be very careful to not miss, or you are very likely to hit yourself). Some new enemies could also add some spice; apart from content, greater passive health regen would be nice, or having the health upgrade heal you over time as well. But all-in-all this, is a great and fun game!

Fantastic art, catchy music, interesting core mechanic, and overall great game. No criticism.

Really liked the music, and the game idea is fun. I wish there was some sort of power progression over time; maybe by turning into a deckbuilder with rings or having an upgrade system.