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(+1)

Love what you have here - the music is good but not overpowering, the art is simple and clean, but still pretty, and the gameplay is at a good sweet spot for difficulty. At this point my only suggestion is to add more upgrades; most of them are fairly bland; I like the minigun upgrade because it adds risk and reward - more dps, but faster bullets are more likely to hit you. I wonder if maybe adding new weapon types (for example, a sniper that does heavy semi-piercing shots that travel very quickly, but you have to be very careful to not miss, or you are very likely to hit yourself). Some new enemies could also add some spice; apart from content, greater passive health regen would be nice, or having the health upgrade heal you over time as well. But all-in-all this, is a great and fun game!

Thank you so much for trying the game and the detailed response! :D I totally agree with having more upgrades and how the current upgrades are bland, I started the project 12 hours before submission deadline and unfortunately ran out of time to implement more interesting upgrades and enemies that I wanted.

(+1)

It’s really polished for 12 hours, you did a good job on it