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I really enjoyed the playstyle, the way the dragon moves across different maps was very nice, and the background music and sound effects really added to the atmosphere. One thing that truly amazed me was the puzzles, especially in the arrow area. It took me awhile to figure them out, but solving them felt nice. That said, I do have a couple of small suggestions that might enhance the experience even more. Personally, the jump felt a bit too high, not sure if it was intentional, but a slightly more grounded jump might add a more natural feel. Also, adding a bit more visual detail in the background could really enrich the overall atmosphere.

The map transitions reminded me of Hollow Knight, which I liked a lot, the way you designed that concept was fantastic. Overall, it was a lot of fun to play.

(+1)

Yup, agree on the suggestions, those will be in the final version! With how I managed my time, a lot of the decisions where a choice of the lesser of two bad options.
Thanks for the feedback!