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Beyond Sight Studio

62
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3
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4
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A member registered May 26, 2025 · View creator page →

Creator of

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Pretty good game.

Sure, will do, no problem.

I'm glad you liked it, thanks for playing.

Thanks  a lot for playing.

Gameplay is really nice, just I wish the camera was as free as possible as I had to make character move around using keys to turn around because camera wouldn't move after certain angle, but overall game is really amazing.

Completely agree with you, my original thought was to add more things to recover stamina through small activities, but due to lack of time I couldn't, but still thanks a lot for trying it our, I will definitely keep this in mind for future games.

I'm really glad you liked that idea, thanks a lot for the feedback though, I really appreciate it a lot for making games in future.

It's a good game just one thing I wish as added that if there was some label on things that are interactable, so can know player can interact with it, for example the first room door.

The way candle makes face as old man is funny, also the idea for making it so wax can open gates by weight is really nice idea.

Felt like spiderman somehow, it was fun and nice.

It was funny when lose how it made player boom, though the text for Enter was bit lower so couldn't understand at first and didn't know which snail was player at starting, but still it was funny and nice.

Simple graphics yet nice.

Pretty good game.

I hardly played novel games so I can't tell how good it is compared to others but at least I liked how the story was told, it was really nice.

The UI reminds me of past windows 7 somehow, and the cd burn when people actually used to burn their data in cd, its funny and nice idea.

It was funny how they come screaming at player.

It was anxious to keep up with everything, which exactly made the game more fun to play.

Took some time to understand it was turned base game but tutorial helped me understand it all well, that was really nice idea.

Can see how it works for slow burn,  it was nice idea.

Scene where controls were explained if the text either was different color or more thicker would have been better to see clearly, other than that, the game was really nice.

Reminded me of real job interviews, that felt funny there.

It took some time to understand what was happening but once got the idea it was nice, at first I was thinking moveable player will appear that is why I got confused.

it was really funny the way you narrated the story, and the ending song, it was all well made from my prospective.

The upgrades were satisfying, though the background music was bit loud, good thing there were slider for it.

The upgrades were satisfying, though the background music was bit loud, good thing there were slider for it.

If there was background music it would have been even more better but it was still fun to play as reached until 20 level before the fire burned out completely.

It was bit hard to understand what to do exactly but once got some ideas for movement it was really fun to play, I liked the music most here though.

it was really fun to play even the story and how controls were explained that part I found the most amazing.

The story is good and even music but as for controls, I found it bit weird, I don't know if it was on purpose but when pressing A was moving to right but if press D was moving to left, as for selecting I had to press buttons around until I found that Q works as Enter, so that one was bit confusing, it was nice game and even story too though.

Honestly, the way you used audio instead of text to explain the lore was more faster and better, some players just skip texts while most stay to listen so I find that idea amazing here, overall it was fun to play.

I liked the concept of having different endings the most here, though if there was music in background would have felt more nice like tension to work.

simple yet fun, but if it had music it would been even more better, but still it was fun and nice.

The story felt amazing, it was really fun playing it, I just wish there was a away to fight those creatures, because at some point they came to the starting room and blocked the path, I had to restart, because whenever go there, I would get hit.

The story is nice, but it would have been nice if had some music, also I found one bug, slims can go over the border, also in arcade where player doesn't die they can even drag player out of the border.

I did not understand the purpose of job here to be honest, I ran around whole map for 3 weeks and I could not understand what I was suppose to do, I did find mug but that was all, so it would have been nice if there was some instruction, also there are some at starting but that fade too fast before reading it completely. One bug I noticed though, when first Friday arrives, progress bar goes up to 90% then freeze, it does not goes over even after Monday or other days, it moves on next Friday but it comes back to 88% and then freeze again until next Friday.

It was fun but I personally think if had some music to it would have been more better, I did feel some issues though for example like if had to jump high I couldn't reach that platform, as for the left shift I don't know if i played it wrong or it wasn't working but I did not see any changes even after holding it, also I think there is one bug, when game ends like candle melt, and i press Quit button, it does not close game, candle just keep floating up in the air and keep going up, I had to press ESC to quit the game at that point.

I would say it was perfect for the slowburn theme, as for the gameplay to be honest if the controls instruction stayed a bit longer that would have been nice, I had to restart to see what controls where being told to press, other than that it was fun, I really liked the music specially.

The concept of the game is really nice but there are a few things I think that would be good if adjusted, firstly the movement of the camera, its too far so dies so soon that can't really stay alive for more than a minute, at least that is what I felt, and 2nd thing is that, if there was some kind of score UI showing how many chairs defeated or something, for now it feels more like just keep fighting, lastly, it was exported as debug so I think that is the reason for  "Setting" button is not working, overall the concept and visual are much better.

First of all, thanks a lot for trying my game, it was actually my very first game as 3d, so I am really happy to hear that you liked it, as for the music, to be honest, I originally thought to add more music in game music box but as time was less I just added the simplest one I could and exported, I had ideas to add more books around too as fun to read tales of the kingdom and more requests too, but so far what was done I am really glad to hear that you liked my game.