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(+1)

The game is definitely well made and effectively delivers the spooky atmosphere it aims for. However, I noticed a few issues during my playthrough that might be worth looking into:

  1. Some of the wall assets appear to have visible lines, almost as if they aren’t aligned properly.

  2. The glass on the door is transparent from only one side, while the other side appears as a solid, opaque sheet—which feels a bit off.

  3. Occasionally, doors continue to vibrate or jitter after opening, which may be a small glitch.

  4. This one is more of a personal opinion, but adding some kind of spooky ambient music could really enhance the overall atmosphere.

  5. The zombies standing still in place work fine, but it might feel more dynamic if they had subtle movements or if players could sneak past them when they walk away.

  6. A pause menu would also be helpful if it was set to Esc instead of P because how most players are used to that key.

  7. One last point, after solving a puzzle (like replacing the battery or moving books to reveal a key), the mouse cursor remains on screen and prevents the player from rotating the camera until they click again. If the game automatically returned to camera control without needing an extra click, it would really smooth out the gameplay experience.

That said, I played the demo version, so it’s possible some of these points have already been fixed in the full release, but I thought they were worth mentioning just in case.

Overall, I really enjoyed the experience.

(+1)

Thanks