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Emil's Web Shack

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A member registered Jul 31, 2025 · View creator page →

Creator of

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Thank you! 

1. Agreed, it was a restriction I set myself to only have max 3 connections to keep the logic and tracks simple. Set that as a challenge, but not sure it was fun challenge after feedback.
2. I was thinking in having the tracks that is active to light up, so its easy so see your loop. Gonna play around with different switches in the future.

I was a bit undecided on the undo function. Decided that it wasn't necessary to show the concept. But then I worked on those dominators that really didn't add much to the game either. But learned a lot and crazy how talented people are .

The emojis was a temporary graphic that turned out to be permanent.

Thank you for playing my game!

It took me way longer than it should have. Its actually a cool concept trying the match that tail with the different rooms. To bad it was only used once as I could see. Would also be nice if you mirrored the pictures to match the direction it was going.

Good job for a first game jam, I also found it hard to finish it up.

Liked the different drawn characters. The platform were pretty basic and couldn't really see the theme of loop in here.

The fish level was a bit strange, just swam all the way up and there were no enemies. Fell back down again to get to the next level.

When getting around the first lap, there was a white wall in front of the goal, and could not continue.. Not sure why. The sounds was just white noise and had to turn them off when it was so loud.

Good job in creating this in a few days. 

Liked the concept of the satellites going around and matching that with when you could use the different abilities. Fits the theme.

I found the game a bit to difficult to get into, to really try it out. Having that spawn right at the the base made it very difficult to collect any resources, and the laser was a bit finicky so fell of the map a few times when i tried to use it.

I gave up at level 4. The movement was a bit to finicky to repeat that 3 times. Good for joining the jab and making something!

Hope this game wins in the narrative category. I have a frog on my desk holding a sign saying
''Do something today that you know you will regret not doing tomorrow.''

Was one of the reasons I joining this Jam.

What  a fun little game. Shame that some games like this get lost in obscurity of the 9,7k submissions. Took me a minute to understand what was going on, but when I did i found it fun to speed around and try to stop at the perfect time. And god, you have to hate the short platforms.

Great concept that fits well to the theme. Liked the little hint about privatizing railroads.

This is the game I enjoyed the most while playing out of 40 ish. It a generic tower defense with a twist to fit the theme. I like it.

Found it a bit annoying that I died mostly from my trains and not the enemies.

This has probably been one of the more unique way of thinking out of the box on the theme. A unlimited training loop of AI to make the cars better.

And adding the shop element to upgrade tracks and cars is a good way to learn people how that type of AI works. And was probably the best way to make it part of the game jam.

It was also a perfect length and explained well. Congrats.

This is like my game, but way more mouse clicking and hectic. Interesting new twist on a cookie clicker game. 

I thought I did something bad when I split the carts and train, but that was a mechanic. 

Would have liked some more explanations and the beginning, but understood what I needed to do quickly after clicking the buildings and the trains picking them up.

Wanted to try some other train games. Did not expect to create music while I speed around the tracks. 

Not much of a music person, when i cant play any instruments, so didnt create any masterpieces.

Would have liked a bit more feedback on the different notes and how they connected to each other. Forgot what trees and building what each note was. So had to try and fail a lot with that.

Much cuter than my game. Really nice art, would have loved some animation on that train (i'm also missing that, so no worries)

Much cuter than my game. Really nice art, would have loved some animation on that train (i'm also missing that, so no worries)

Cool concept that fits the theme. 

I stopped when you starting adding sqrt, to much brainpower to use to get trough it. I'm not that good at math.

It would have helped me if i could see the number it would turn to if i hovered over a connection.

Liked the art. Was thinking of trying some train game as my concept is under trains. Didn't not expect to create some sushi today. 

Sorry, but wasn't that enticed to play more after the first shop round so not much feedback from my part. 

Really nice art! and the concept fits the theme really well with a phoenix. 

As other people mentioned, the controllers took some time to get used to. At least the jumping forward.

Pretty well done if this was done in hours. The enemy spawns at the end were relentless. So many spawned on top of me.

Good implementation of the theme and concept. Some of the levels were quite clever in such a short of time to implement.

After playing 5 other game with similar ideas like this in this jam. You notice how much non playing/dead time gets implemented. Waiting for your own ghost and then accident killing the last loop/iteration step and have to do it all over again gets pretty tedious

Lets say these type of games are meant for the patient people(not me) that can stand on that button for 5-10 seconds to be sure you can get trough that door.

Thank you! I should have focused more on the audio and graphics in hindsight. My first jam and forgot about everything except the code, mechanics and logic

I think I got confused since it did in some way the opposite as the other tabs, but was added in the same way as the first 2. So I just skimmed the hate tab instructions, when i thought it was the same mechanic as the first 2.

Good concept and good implementation. Fully rounded game in a Japanese style, difficult and tight timings. The best puzzle loop concept i've played so far in the competition.

Felt good when I completed the levels. 

I was hindered with some sharp hitboxes on the doors and corners. I did almost everything perfect, but got stopped at a corner in the last turn. That was frustrating. Would have liked the hitbox corners to be a bit rounded so you didn't get stuck as often. And that first fan level, damn tight.

Great work implementing the idea. There were a few thinks that weren't fully explained and had to experiment myself to understand the box concept. The last level I blindly did on the first time with luck.

It was difficult to see the difference between start and loop portals.

Fun concept. I felt that you introduced the game pretty well in the beginning. But here were a few messages i didn't understand why it failed, they were probably connected to the hatebook tab that i  didn't understand.

 Felt my eyes were hurting and watering with the focus, so had to stop ^^

How many mechanics do you want? Yes. Impressive for adding all those mechanics in such a short time.

My thoughts:

I felt a bit overwhelmed, so when I got the the last door i was happy. I think I missed something on the way there, could not get up to the door, even if i had one small box i could bounce on. Tried dashing and double jumpinging without any luck either. Had no way of backtracking to understand what I did wrong.

The story and graphic elements was top notch. The introduction to the game was really good, but took me some time to understand that the light followed the mouse. 

Was a lot of bugs that took me out of the experience, finnicky climbing movements and walked trough a wall after pushing the chest/drawers into the game level. 

At the end the game crashed when the cat told me to stop running and needed to tell me something. And felt like it took to long to get back there to enjoy the rest of the game. 

But i can see that you worked hard on the story and artwork and good job to get this out in 4 days!

Funny game concept. Think it needs some more enemy attack moves and other units. Didnt feel there were a lot of strategy involved than just spamming units around the legs.

And as most people noticed. Cheap resource generation is usually very strong in games. Just spawned god fathers and then tanks as fast as i could.

Really cool puzzle game. 

Was a bit frustrating when you failed the last loop and had to do it all over again when i moved to fast and went and extra step. Would be nice if you could choose which loop you wanted to start from the next time.

 The one level where you had to move the rock to the first key was pretty smart, but too early in the concept, got stuck and frustrated there more than the other levels.

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Really cool concept, think moving around as a character hindered the core concept of the tower defence loops. Would have liked just to focus on placement and the different interaction quicker. Completed the first boss.

Also think that activating multiple mines around the green towers is to powerfull (maybe a bug), they had 10 lasers between them at one point and nothing could get past the first long line. Even i couldnt get them to shoot that fast by hammering on them.

I was a bit confused in the beginning. I thought the monsterpath was a wall I couldnt pass and i didnt even know i was playing a tower defense before i tried to hit the green play button. Had to restart when I had refreshed the weapons.

Got to the point where i couldn't spend my money fast enough. Liked the different style of dolls, really pulling the the theme of looping dolls that people get hooked on to collect that ends after a few months.

Thank you! Ill definitely build upon the idea and see if it could be something good.

Most people had that issue. In hindsight i should have had more player testing early and made it only a building game without the enemies.

Thank you for playing my game!

Thanks for the feedback. Will definitely take a step back and improve the building aspect of the game before I build on the features. I think I have a good concept on where it can go.

Tanks for playing and feedback. I have some ideas coming up after i finished the jam. I tried to do to much, and should have focused more on building and player feedback, that was the concept and not the enemies that took up almost a full day of coding and testing.

Cool concept and art. Fits the theme very well. Felt a bit like line rider. There were a few things that made be quit before i finished it. Would have loved to complete it.

Moving slow in the water was a bit frustrating when you failed the levels and couldn't get back onto the slides to get back to the start faster. And a few times I jumped over the reset timer since i went to fast, or the timer wasnt up and moved past it and didnt reset.

The timing of the grapple was a to difficult and couldnt get the long jump after picking the magnet.  gave up after about 30-40 tries i was so frustrated ( need to get good ). .. failed a clouple of times i because i didnt have the magnet or the timer went out since it was my second roundt and the timer didnt reset.

I wasnt sure what a mobius loop was at the beginning but at the last level my head understood it, and such a cool idea!

Would have like a level where you had to loop and only go right up to 3 times (so i would recognize I'm moving in a loop). Think that would have helped me to understand it faster. You could hide the goal in 3 locks and create walls to stop you moving backwards that openes the next switch behind you ( Hope it make sense, or maybe i'm all off here )

The first levels I only played with the switches until i could se a way to the goal. I dont think i fully understood the text you wrote when I think back. I just ran ahead and flipped the switch and went into the goal.

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Was difficult to play. Would liked the circle to be a bit bigger so you could have more time to react on the looping projectiles. Also enemies that shoot out of screen killed me the most. Interesting concept to play with and could probably me a mechanic in the vampire/survivor games

Not sure how to rate this. Good job in such a short time. Could probably be a interesting short game where you could create a whole solar system and move up to galaxies after a while

This have the same problem as I have gotten as feedback, not sure why i could't place some planets, and the lines where a bit finicky.

Got up to full entropy and not sure if there is somewhere to go from there.

Loved the old art style, really well done to copy it from that age. Managed to get a 40.120 time. Really wanted that sub 40 at the end, but felt a bit cheated with the huge hitboxes of the other cars and the loop spawned me right behind the enemies a few times. 

Not sure what the loop and souls added to the game, it just turned in to an old racing game at the end. I would have liked to see more experiments around that, when it fit the theme.

But all around a good experience. Well done.