Good implementation of the theme and concept. Some of the levels were quite clever in such a short of time to implement.
After playing 5 other game with similar ideas like this in this jam. You notice how much non playing/dead time gets implemented. Waiting for your own ghost and then accident killing the last loop/iteration step and have to do it all over again gets pretty tedious
Lets say these type of games are meant for the patient people(not me) that can stand on that button for 5-10 seconds to be sure you can get trough that door.