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(+1)

It took me way longer than it should have. Its actually a cool concept trying the match that tail with the different rooms. To bad it was only used once as I could see. Would also be nice if you mirrored the pictures to match the direction it was going.

Good job for a first game jam, I also found it hard to finish it up.

Thanks for sharing!
I thought about mirroring, but then there were several more questions, like if you went up or down then maybe I could rotate, but if I rotate the tail, I need to rotate the rest sprites too, but then they don't have the same width as height, so I need new ones, also what happens if the segments are discontinued, make them come from the direction the player teleported, or from the general direction of the dragon's body. And after that, it can still look off when the head and tail are in adjacent rooms, but the player enters from the same side so they'll be like:
|    <-|    ^_^|..
Anyways... I'll for sure do something about that with enough time.