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A jam submission

Loop ShadowsView game page

Puzzle your way through lasers, buttons and doors — in the looping world of Loop Shadows.
Submitted by Flei123 — 1 hour before the deadline
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Loop Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#36062.9832.983
Creativity#39623.2503.250
Narrative#45142.2072.207
Audio#52672.4482.448
Artwork#56642.5862.586

Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is built entirely around time loop mechanics. You record actions and play alongside your past selves ("loop clones") to solve puzzles. Each loop helps you progress further — timing, syncing, and thinking in loops is key to success.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Flei123

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Comments

Viewing comments 60 to 41 of 100 · Next page · Previous page · First page · Last page
Submitted

I've seen this idea in many other projects, but I must say that it's well executed here. I would change the graphic style a little, and it's a bit jerky (maybe the camera just needs improving). Nice work, keep it up.

Developer

Thanks a lot! 

Yeah, I’ve seen a bunch of time-loop games too, but I tried to put my own spin on it with clone puzzles and a bit of story flavor.
I totally agree about the camera and visuals — that’s definitely something
I wanna polish post-jam.
Appreciate the honest feedback 💙

Submitted

Great game I adored it. the fast that you can control when to loop and are not stuck to a timer like many people did it in there games is a neat touch. overall great game!

Developer

Thank you so much! 

Yeah, I really wanted players to have control over when to loop — felt more strategic and less stressful that way 😄
Glad you liked it!!

Submitted

Hey!
Great idea construction with the theme !

I must admit that I needed the guide video to complete the first true level, it comes a bit as a surprise that you can through walls, but other than that onboarding troubles, I think it's a really great game !

Developer(+1)

Thanks so much! 

Yeah, I totally get that — the wall thing is a bit sneaky haha
I'm planning to improve the onboarding and make it more clear in a future update!
Really appreciate you taking the time to play 

Submitted

Very clever concept and nice ideas! I think the execution could have a bit more polish: camera movement lags a bit too much, particles on the player look a bit weird, the hidden shorcut looks a bit weird. But I liked the overall creativity!

Developer

Thanks a lot! 
Really appreciate the feedback — I definitely agree with you on the polish points! I'm planning to smooth out the camera and tweak the particles after the jam. 
Glad the creativity came through though, means a lot! 🫶

Submitted (1 edit)

Super cool concept! I do agree with others that the secret passage comes a bit too early and can be pretty confusing — I had to check the YouTube gameplay to figure it out.

Also, the audio loop is quite short, so the repetition is noticeable, especially with the loop start being very distinct.

That said, the gameplay is enjoyable and the execution is solid. Great work overall!

Developer

lot! I'm super glad you enjoyed it overall 

Totally fair point about the secret passage – you’re definitely not the only one who had to check outside the game
That part might come a bit too early and will definitely get a tweak.

And yup, the audio loop could use more variety and polish — will try to fix that up post-jam.

Appreciate you taking the time to play and leave such thoughtful feedback! 🙌

Submitted

Nice game I love it! 

May be add some hints on those levels, I'm pretty bad at puzzle solving ahah

Developer

Thanks so much, happy you loved it! 

Totally feel you – some of those puzzles can be a brain twist 
I’ll definitely think about adding subtle hints in the early levels to help players like you (and me tbh ) stay on track without spoiling the fun. Appreciate the feedback a lot!

Submitted

Pretty cool concept and some good juice added to it ! Though the secret passages comes a little too ealry in the game, which is frustrating to play so early.

Developer(+1)

Thanks a lot! 

Glad you liked the overall feel and juice!
You're totally right – throwing in secret passages that early might’ve been a bit too sneaky 
I'm working on making the early levels feel more intuitive while still keeping the mystery alive.
Appreciate your feedback!

Submitted

i'm stuck in the second level too, can you give me the trick ?

Developer

I'm sorry it's not very clear!

You can go in the left wall.
You have to stack your loops to build a ladder, climb up, and then jump to the right to reach the portal.
It should be a secret way but in the next update i will make it more clear
In the description theres also a Tip for this Level.

Or you can also look in the Video for a solution
Submitted

Interesting game,  the fall sound and screenshake hits hard! :D 
I would love to have a bigger overview of buttons to things they interact with, so I can better plan ahead ins such puzzle games instead of trying random things out.

Developer

Thank you so much! 

Glad the fall sound and screen shake landed well 
You're totally right — better visual indicators between buttons and their connected objects would really help with planning. I’ll work on adding more visual feedback or hints in future levels.
Appreciate the feedback a lot!

Submitted

I couldn't figure out what to do in the second level sadly. Seemed like a neat game though and the screenshots look interesting to play.

Developer (1 edit)

I'm sorry it's not very clear!

You can go in the left wall. You have to stack your loops to build a ladder, climb up, and then jump to the right to reach the portal. It should be a secret way but in the next update i will make it more clear
In the description theres also a Tip for this Level.
Or you can also look in the Video for a solution.

Submitted

This was interesting to play (in a good way). I made a similar game myself so it's interesting to see how others have done it slightly differently. I made it to I think the fifth level (the one with the different coloured buttons) and it just felt quite unintuitive which way to go. Maybe a slightly larger view would have helped so that more could be seen (unless the goal is exploration)

Developer(+1)

Thanks a lot for the feedback!

Super cool that you made something similar – love seeing different takes on the loop concept 
Yeah, Level 5 can be a bit tricky! I’ll definitely consider tweaking the visibility or guiding the player better. Might add a slightly wider camera or subtle hints to improve navigation 
Appreciate you playing!

very fun game!

Developer

Thanks

Submitted

very charming game, ive seen other ideas before, but this one is great! just need some polish but i think its a very good game in general, well done!

Developer

Thank you so much! 
Really appreciate your kind words. I totally agree – with some more polish, it could go even further.
Glad the idea stood out to you!

Submitted

We had similar ideas :) having a limit on clones definitely makes it challenging. Very fun game, well done.

Developer

Thanks!
Cool that we had similar ideas – limiting the clones really adds a nice layer of strategy.
Glad you had fun playing, means a lot! 🙏

Submitted

Love the flow of the game and the way the loop works 

Developer

Thanks a lot! 
I'm really happy you enjoyed the flow — making the loop mechanic feel smooth and natural was one of my top goals.
Glad it worked for you!

Submitted

The time loop mechanics worked well! The camera for your past versions was very helpful, smart putting that in. I almost got stuck on the first level, but I was able to find my way through the wall, and made it through most of the levels. It was an interesting challenge waiting to jump knowing that that iteration would be a platform later on.

Developer

Thank you so much!

I'm really glad the loop mechanics worked well for you — and yes, that camera for the past clone was a late addition but totally worth it 
You’re not alone, that secret wall in Level 1 tripped up a few people But sounds like you made it pretty far — huge respect!
And yeah, waiting to time your jumps for future loops is where the brain starts to melt
Thanks again for playing and leaving such great feedback!

Submitted

Really like the way the character lands from jumping. Almost feels like theres a speed boost, the screen shake (which I also like) makes it hard to tell but whatever you did, it adds a lot of juice to the game feel. The rest of the game is great too, but having a satisfying character controller is super important in a 2D platformer and yours does the landing in such a nice crunching way I've never seen before. Nice work!

Developer

Thank you so much! 
That means a lot! I’m really glad the landing stood out — I spent quite a bit of timeexperminenting with the gravity and screen shake to give it that crunchy, satisfying impact 💥 It's great to hear it pays off. Totally agree — in a 2D platformer, the character controller is everything, so I’m super happy you enjoyed the feel. Thanks again for playing and leaving such a thoughtful comment

Submitted

the cameras were an interesting addition to this formula. nice bouncy character. nice work!

Developer

Glad you enjoed playing it

Thanks for you Feedback!

Submitted

I really liked the cameras for the previous loops, but it was really hard to tell where to go and I couldn't beat level 3 because you only get two previous selves

Developer (1 edit)

Yeah its a bit mind-melting but you can look at the video there you can see a way how the levels are completed
And in the next update i will add  an indicator or map to get an overview 

Thanks for playing the game

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