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Chainbound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #211 | 4.448 | 4.448 |
| Enjoyment | #1267 | 3.612 | 3.612 |
| Audio | #2550 | 3.090 | 3.090 |
| Narrative | #3015 | 2.537 | 2.537 |
| Creativity | #3897 | 3.269 | 3.269 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your main weapon is a looping flail, and the game loop itself is a rougelike and you play through a looping chamber system.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Henrik and Lasse from Fragment Ventures
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Comments
Slick art style, I love your palette! My only issue was that around level 4 I got stuck against a wall (without enemies blocking me) and couldn't move except up or down :,) I had fun regardless!
Ah, that sounds like a bug we havent discovered yet! :-)
It's really stylish, but feels too slow. I wish it were faster, with more dynamics and juice (like combo kills, kill effects, bonuses) and more varied layouts. Still, a very solid and well-polished entry!
Thanks for feedback and playing our game. Yeah, we have tons of feedback for a post-jam updated :-)
Very well put together game. The mechanics are satisfying and the minimalist artstyle does not only look cool, but makes it very readable. Only thing that's missing is a small "boss" at the end of each cycle and maybe a slightly faster progression at the start.
Thanks for playing our game :-)
man the artwork is banging! I would definitely check out a game with this atmosphere
I will add some feedback that you seem to have gotten already - the pace of the game falls a bit too much on the slow end. I could see where the game was going, but I just couldn't push past loop 2 when upgrades started costing 9+. Something that has helped us in the last two jams is that, whatever progression curve or design you have in mind, tune it up to 100. Make sure you provide some alone time with each upgrade, but also enable the player to reach ultragod(tm) mode in the first handful of minutes
That said, I see great potential in a game with these aesthetics and theme. You should work in some more roguelike mechanics like random perks, some synergies, different attack patterns, bosses even, and you'll be in for a good run! I'll make sure to keep an eye out for it ;)
Thanks for playing our game. Yeah, the progression curve * 100 is for sure something we will think about for our next jam :-D
As a pixel Artist, the art is dope, just sayin. Everything is consistent, the loop is simple but efficient. (and i like the itch.io page)
Thanks for playing the game :-)
Love the art style. such a lil fun game :)
Thanks for playing the game :)
This game is visually stunning, especially for a game jam entry! I really liked the mechanic where the weapon’s range increases based on how long you hold the attack button — it adds a nice layer of strategy. It might be helpful to add a visual indicator showing how much the weapon is charged. Also, it could improve pacing if the points collected in each chamber were automatically added to your total at the end of the round, even if you don’t manually pick them up. This might help smooth out the slow start since you only have a limited number of points to upgrade early on. Overall, you’ve made a great game — congrats!
I’d love for you to check out my game as well if you are up for it. Thanks!
Thanks for playing our game and providing feedback :-)
Really nice game. Love the colour choices, that blue on the overall red was really striking.
The upgrades definitely give this one some scope for more gameplay in future. Different upgrade options, randomized choices, etc. It could really give each run a unique feel and playstyle. And we love choosing 1 of 3 things.
Agreed with others that it's a little slow at the start, but that's something that could easily be tweaked with some more playtesting.
We created a deckbuilder (so plenty of 1-of-3 things action). Would love your feedback if you wanted to give it a try.
Thanks for playing :-) Deckbuilders are always fun, we will give it a go!
Really enjoyed this and kind of reminded me of a darker version of the arcade games in Stardew Valley. i agree with the other people that the beginning is a bit slow, but personally I still had so much fun!
Thanks for playing :-D
I love the art and the concept behind this game! Combat was great too. A couple of points for you to consider:
But overall a really excellent entry, and I think it's wonderful that this was made by a father/son duo! VOD here and thanks for submitting to my stream!
Thanks for playing our game! Yeah, a lot of people feel its a bit of a slow progress. And we agree after watching your VOD. We where so used to playing, so we played a bit differently. So a faster progression would been better :-D We actually planned a boss-fight. But didnt have time. Probably will do a update after the Game Jam voting has ended to address the feedback :-D
It felt really satisfying to send the chain through enemies and then hit them again on the way back. Then I accidently pulled the enemy into myself and laughed. This is cool and it felt really atmopheric.
Thanks for playing :-)
Great art, very polished, cool game!
Thanks for playing :-)
Hi!
Nice game! A bit too repetitive and very slow for my taste, I expected it to be more of a fast-paced arcade game than a slow game where you have to position yourself to avoid pull enemies to you. I can be wrong, but I didn't see any combo system to reward you from killing many enemies at the same time? So taking your time for a great attack is not that rewarding, apart from the personal satisfaction of doing a nice attack, which is effective at first but quickly becomes too repetitive.
Also, I think that your room looping system is actually not a loop, just a level system that is just displayed as a loop, but I may have misunderstood something with the level design? Please let me know if that's the case.
Other than that, I love the aesthetics. That color palette is amazing and nicely used, the atmosphere is great, and the music adds a lot to it. The game has nice visual feedback everywhere which makes it nicely polished and enjoyable to play. Also the enemies pulling mechanic is interesting, but I was not really paying attention as most of the time I hit enemies from as far as possible, so maybe the pull could be way stronger for further enemies?
Anyway, overall a solid entry :)
Thanks for playing and for the feedback :-) A combo-system is a nice idea!
The art style is amazing. Takes a bit to get going, but it's pretty fun! Only critique is that the hurtbox is not where I expected it to be. Otherwise, great game!
Thanks :-D
Nice job with the aesthetics! I wish that strength got buffed more since it takes a lot to purchase to start one shotting basic enemies at full power. Purchaseing speed and range had a lot more immediate impact! Overall, great game, it was fun to play!
Thanks :-)
One of the best games of jam! It's really satisfying to slowly become ultra powerful
Thank you so much! Yeah, power building is fun!
Cool game! Super stylish artstyle! Interesting fight mechanic! Add some new upgrades to weapon and maybe bosses to make the game feel more complete!
Yeah, we wanted a boss-fight, but didnt have time implementing it :-)
Well done! I enjoyed a lot playing the game! Robust mechanic and nice pixel art. Good job team!
Thanks :-D
The chain mechanic is quite interesting and it's feels really good to hit a lot of enemies in a row. The pixel art is really polished too, but maybe adding a white border or something to the enemies would make them pop up more from the background. Anyways, great game in general!!
Thank you :-D
The pixel art is so well done! The hit stops are also super satisfying!
Thanks :-D