Yeaah sometimes the dice gets stuck with the tree hitbox, but it would go flying out of the screen without it soo at the end I hadn't time to think about a solution. Also there's an ambience sound may be the sharp static you're mentioning, I thought it added a cool touch but maybe it gets annoying after a while, sorry if it was that. Thanks for playing anyway!! <3
Algilrod
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This game actually got me locked in so hard. There was something that keep me playing until the end even if the graphics and the concept were simple. Idk maybe it was the music or maybe just the curiosity of knowing what's behind the next door. Whatever it was, you managed to keep that mystery feeling alive all through the game and I love it because of that. Amazing jobb!!
Cool roguelike game, It's a bit chaotic when zombies start stacking together, but at the same time really fun to obliterate them all togheter once you obtain some upgrades. I also like the fact that there are obstacles in the map and it isn't a whole open field like most of these type of games tend to do. Good job overall! ;)
* But nobody came
Well I guess I got the genocide ending, I should have work as a farmer instead of forging powerful loopholes... Now everyone will remember my genocides... :)
I really loved the narrative and ending for the story, what an amazing gamee!! It's always really fun for me to find synergies in games, so I really enjoyed this!
Heyy, thanks for playing!! All the feedback is really appreciated! <3 (sorry for the late response though) The different colors of the upgrades and heals are just to indicate its rarity (white - common, blue - uncommon, purple - rare, yellow - legendary) So that's why the blue heal is more powerful than the other for example.
Thanks for playing! I will make a disable button for the cat noises then on a post-jam update, sorry for that. Also about the upgrades don't showing up, I found it really weird because it's working for me and other people. Maybe it depends on the browser you use idk.
But anyways I'm glad you liked it!
Okay so first of all sorry for breaking the score system, I was so frustated for getting 0 combo on the first run that I needed to reapeat it again but now with my gaming instinct activated. And I realised that parrying was just reseting the combo almost every time so yeah, I used the no parry strat and somehow got to 1246 points :0
Conclusion: Parry suckss (Nah joking it's actually my favourite ability)
Anyways I really loved the whole game, specially the fast paced movement with all the different weapon possibilities. Also the feedback and visual effects felt so juicy and satisfying, amazing job!! :)
Cute game! Bosses were entartaining and I liked the variety of attacks, although there were some features that made fights a bit annoying. Melee atacks were very risky for example, either you adjust the enemy hitbox or increase a bit the range of the attack, that way it would be easier to do melee damage without getting hit in the attempt. Also I think you should reduce a bit the cooldown on the heal ability, but a part from this, you got a really decent game, good job!! :)
Wow, just wow. This might be one of my favourite games so far. The retro arcade style, the amazing well designed bullet hell patterns, the beautiful pixel art... I liked almost everything from this game and even replayed some of the bosses. It's so addictive and polished that made me forget for a moment that it was a jam submission. I would just say that the theme implementation wasn't really strong, but despite that, I give it a 10/10, amazing job!
The aesthetic and ambientation of the game are awesome and I particularly liked the reload mechanic, which was pretty addictive. I have to say though, that bosses were quite unforgiving and controlls were frustrating sometimes, for example you could dash just while pressing the move input. Anyways, it was a really engaging submission, good job!!
You got a really original and interesting concept here. I love the retro pixel art and the rotation effect looks really cool. I actually had a lot of fun playing it! I like the fact its different in a unique way from what we know as a boss rush. The only issues I had were mainly that it was a bit confusing at first, it was hard to tell if ringing the bell was actually doing damage to the boss or it was just collecting blue orbs. Anyways, good job!!
This almost looked like a steam realease, all fights were really polished and extremely fun, great jobb!! :) Seriously, I'm truly impressed by the quality of this game, a shame that I died to Nexa after beating the rest of the bosses, I was really closeee!! Ahhh, I will definately come again for revenge...