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Algilrod

217
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A member registered Sep 07, 2024 · View creator page →

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Yeaah sometimes the dice gets stuck with the tree hitbox,  but it would go flying out of the screen without it soo at the end I hadn't time to think about a solution. Also there's an ambience sound may be the sharp static you're mentioning, I thought it added a cool touch but maybe it gets annoying after a while, sorry if it was that. Thanks for playing anyway!! <3

The mechanic of chosing the different abilities in any order before you leave the ground was actually very clever and the platforming sections in general felt just great. I also loved the simple aesthetic of the game, good job!! ;)

This game actually got me locked in so hard. There was something that keep me playing until the end even if the graphics and the concept were simple. Idk maybe it was the music or maybe just the curiosity of knowing what's behind the next door. Whatever it was, you managed to keep that mystery feeling alive all through the game and I love it because of that. Amazing jobb!!

The chain mechanic is quite interesting and it's feels really good to hit a lot of enemies in a row. The pixel art is really polished too, but maybe adding a white border or something to the enemies would make them pop up more from the background. Anyways, great game in general!!

The amount of polish of this game it's just amazing, I love the artstyle and the combat spin mechanic just feels so good, specially when you hit one of those perfect strikes or blocks. Good job!! ;)

Cool roguelike game, It's a bit chaotic when zombies start stacking together, but at the same time really fun to obliterate them all togheter once you obtain some upgrades. I also like the fact that there are obstacles in the map and it isn't a whole open field like most of these type of games tend to do. Good job overall! ;)

Yooo I love how the music syncs with your actions in the loop, it was really cool and fun. The puzzles also have a really balaced difficulty progression, so congrats on making such an amazing game!

Cool platforming game, I really loved the retro aesthetic and although I was a bit confused with the loop mechanic at first, I did enjoy it anyways. The best part was being able to kill your own copies with the shotgun, that was funny, good jobb ;)

* But nobody came

Well I guess I got the genocide ending, I should have work as a farmer instead of forging powerful loopholes... Now everyone will remember my genocides... :)

I really loved the narrative and ending for the story, what an amazing gamee!! It's always really fun for me to find synergies in games, so I really enjoyed this!

Really fun and pretty game! I like the fact that with each platform, more enemies get into the scene too, which forces you to complete a level as earlier as possible or you're cooked. Great job!! ;)

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Woaah I loved this game concept. The first few levels were really simple, but then a lot of car variations get introduced straight away and it started getting quite challenging, which I really enjoyed. Great job!! ;)

Heyy, thanks for playing!! All the feedback is really appreciated! <3 (sorry for the late response though) The different colors of the upgrades and heals are just to indicate its rarity (white - common, blue - uncommon, purple - rare, yellow - legendary) So that's why the blue heal is more powerful than the other for example.

Thx for playing!!

Thanks for playing! I will make a disable button for the cat noises then on a post-jam update, sorry for that. Also about the upgrades don't showing up, I found it really weird because it's working for me and other people. Maybe it depends on the browser you use idk. 

But anyways I'm glad you liked it!

Woow, that second boss was a blast to fight, extremely challenging but just perfectly designed. I'm truly impressed about the huge amount of polish you got here and the tree ability system was pretty cool too, congratss!!

The voicelines where just hilarious and the whole gameplay was quite fun and well executed. Maybe it felt a bit repetitive over time (some upgrades would be really cool for example) but anyways it is still amazing for the time we had. The 3d graphics and overall feel was stunning too, good job!

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Okay so first of all sorry for breaking the score system, I was so frustated for getting 0 combo on the first run that I needed to reapeat it again but now with my gaming instinct activated. And I realised that parrying was just reseting the combo almost every time so yeah, I used the no parry strat and somehow got to 1246 points :0

Conclusion: Parry suckss (Nah joking it's actually my favourite ability)

Anyways I really loved the whole game, specially the fast paced movement with all the different weapon possibilities. Also the feedback and visual effects felt so juicy and satisfying, amazing job!! :)

Such an interesting concept, I really enjoy turn based games and I was amazed on how well this mix between these two genres worked out. I would have loved some more polish and maybe some sfx or music but that's okay having in mind the time limit. Good job and keep it up! :)

I loved the crazy flips of the horse and the extremely addictive gameplay. I will come back and try to survive for longer next timee!

Really beautiful and charming artstyle! The gameplay was pretty solid and I found really interesting how the stress mechanic made both the player and enemies more overpowered, amazing job!

Thanks for playing!! I will upload a fixed version once the jam ends

Thanks for playing!! I've just noticed that the bug happens quite frequently and it was as easy as tweaking out some of the colliders parameters :(   And now it's too late to upload the fixed version but anyways I hope you liked it!

Thanks for playing!! I'm glad you liked it!

This game had me hooked for a while, the gameplay loop can be really addictive! I love the spin implementation and the variety of items you unlock after defeating bosses, it makes the whole experience refreshing every fight, good job! :)

Really cool game!! The revolver mechanic was really rewarding and challenging at the same time, for some reason I sucked a lot with it haha, but it was great fun anyways! Visuals were great in general, I specially loved the old monitor for the level selection, good job! :)

Woah, that rotation effect looks super neat, I loved the hollow knight like combat with pogos and the bosses felt really enjoyable to play, good job :)

Your game looks visually amazing, VFX really stand out and I like the quality of life that bosses telegraph their attacks. The shooting mechanic is pretty fun, it feels really rewarding to get the burst and destroy the bosses, though I think it depended too much on luck imo. 

Yep you can perform dash by pressing Z on the keyboard. Thanks for playing!

Pixel art is really well made and there's a lot of juice going on. I don't particularly liked the movement controls at first, but after playing a bit I started getting the hang of it and enjoyed a lot the different boss fights. Good job! 

Cute game! Bosses were entartaining and I liked the variety of attacks, although there were some features that made fights a bit annoying. Melee atacks were very risky for example, either you adjust the enemy hitbox or increase a bit the range of the attack, that way it would be easier to do melee damage without getting hit in the attempt. Also I think you should reduce a bit the cooldown on the heal ability, but a part from this, you got a really decent game, good job!! :)

Really cool turn based game, the story is hilarious and complements really well with the silly artstyle, which I loved. The gameplay is fun and the different actions give it a lot of depth, good job!!

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Wow, just wow. This might be one of my favourite games so far. The retro arcade style, the amazing well designed bullet hell patterns, the beautiful pixel art... I liked almost everything from this game and even replayed some of the bosses. It's so addictive and polished that made me forget for a moment that it was a jam submission. I would just say that the theme implementation wasn't really strong, but despite that, I give it a 10/10, amazing job!

Cool concept, I mean it definitely needs more polishing and I would have loved to see more bosses, but its a good start! Good job!

Amazing game, you nailed the theme implementation and I love the retro style. Bullet hell patterns were really fun and challenging, good job!

The spin mechanic was really fun and unique, I like that some attacks force you change between the characters, which makes it a really interesting combat gameplay. Pixel art looks really neat too! Great job!

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The aesthetic and ambientation of the game are awesome and I particularly liked the reload mechanic, which was pretty addictive. I have to say though, that bosses were quite unforgiving and controlls were frustrating sometimes, for example you could dash just while pressing the move input. Anyways, it was a really engaging submission, good job!!

Pretty cool game in general, I loved the upgrade tombola system, that was really unique. One time, two upgrades got stuck inside the tombola and I got them anyways, haha, that was a funny moment. Good job!!

You got a really original and interesting concept here. I love the retro pixel art and the rotation effect looks really cool. I actually had a lot of fun playing it! I like the fact its different in a unique way from what we know as a boss rush. The only issues I had were mainly that it was a bit confusing at first, it was hard to tell if ringing the bell was actually doing damage to the boss or it was just collecting blue orbs. Anyways, good job!!

Omg, this was an awesome submission, visually stunning and really polished in all aspects. Voice acting and dialogue lines were hilarious and yeah, I waited on the credits haha. Great job!!

This almost looked like a steam realease, all fights were really polished and extremely fun, great jobb!! :) Seriously, I'm truly impressed by the quality of this game, a shame that I died to Nexa after beating the rest of the bosses, I was really closeee!! Ahhh, I will definately come again for revenge...