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Rice Quedamos

42
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25
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426
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A member registered Jun 15, 2022 · View creator page →

Creator of

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Cool game!I especially like the victory dances. They make me giggle hehe.

Thank you very much for checking out my game, Zombypop! It's a work in progress. Hope you'll check it out again sometime, and see the progress I am making.

This game is so cool!

You might have posted this comment on the wrong page. Not sure GameSupplyGuy will see it.

Controller works better on my laptop.

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Controller seems a bit laggy. Noise effect looks different on PC from tablet.

Controls feel pretty good, and I like the traps and the level design. I would work on making it more clear which way the player is supposed to go (and not go) I used the double jump to get on top of one of those traps, and I didn't know if I was supposed to be up there. 

Cool game! I like the art style a lot(reminds me of the brotato style a bit), and the variety of enemies.

A lot of fun! I love the abstract art style for this game, and the effects, and the UI too. It has a very cohesive look. In graphic design they call that unity (I think). This game is super polished too. It has a nice variety of enemy types, and a variety of power ups. I think I have two criticisms for this game, but they might be good. I kept spamming the shift button at the beginning of each run because I found it more comfortable to play with the camera zoomed out; I might be the only one, but I kinda think that the camera should start in the zoomed-out position. I also would be in a hurry to jump back into a new run, and I felt like this game would benefit from how Hotline, or Celeste let you jump back in instantly. 

Wow, super fun! I really thought a flappy bird game with guns wasn't going to work when I first saw it, but it did. I think it was a great choice to have the bird warp from the top to the bottom of the screen and vice versa. It works like a dodge even though you can only use one button.  Reminds me of Flappy Bird, but also reminds me a bit of Cuphead too.  My only issue is that the screen did not seem to fit correctly, I couldn't read the text in the main menu or on the top of the leaderboard.

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Thanks for playing, and thanks for your suggestion, a! I will keep it in mind if I keep working on this game, and for my other games. But I also want to explain my thought process about the doubling points for exits, and the points. I think that depending on the player it could incentivize players to play in different ways. You could head straight for the exit if you already know where it is, and double your score or you could hang around in the level a little longer to get more points, and take your chances trying to make it to the exit with a sprite that is moving super fast. It adds risk, and reward in a very simple way. I also had the coins all over the maze because I wanted to give some indication to the player what corridors they already went(gone) down, so they are not only there for score they are also a fog of war.

Great art and Music. The gameplay is a little confusing at times, because I am not sure when it is my turn or if I am clicking the right button to attack. I just kept clicking until something happened.

I knew this would be good when I heard the Stevie Wonder song, "Superstion" (or a sound-alike). The story and the art are really good. Your main mechanic seems like it would be a fun and interesting way to move around a level. In my opinion, as a person who does not play many physics platformers, I think that it could be tuned to be even more fun. It seems sorta unwieldy, and tedious when you can't predict where your character will go.

Pretty good! Just needs polish in my opinion. This game seems like it is going in a good direction with or without my criticism, but I'm not sure what the goal is supposed to be, so wandering around the rooms could feel monotonous after a while.

There is a lot of cool stuff about this game. I really like that you can start a new run instantly when you crash, and the snow on the UI is a nice touch.  The controls seemed very responsive, so it did not feel unfair when I died. The only criticism I can think of is that some of the obstacles are too close together, but I could just be trying to make it easier on myself.

Or I could try using the Lil robo dude in the crocadile's place haha. Either way, cool pack.

Please tell me this will be a series! Very cool.

Pretty fun! I really like how much effort you put into the lore, and a cutscene. It is also cool how different sludges give you different powers. It seems like you could do a lot with that mechanic. My criticism would be that Harold moves too fast(maybe it depends on your machine?), and it made him feel like he was too big for the stage.

Thanks, seofer! It was sorta intentional. I want the player to have to really explore the maze to find the exit. And I wanted to build tension for the player if they can't find the exit right away. Way to get the high score BTW(I think)!

This game is so freaking cool. Such a cool loop! I wish I had thought of it. Great art and music too.

Music creates a whimsical mood to this game. Really cool! I don't know if I spelled, "whimsical," correctly, but I am not gonna check.

This game has a lot of personality. It's so cool how the blue balls expression changes, and the level art is also very good. I really would have liked to keep playing to see the rest, but I could not figure out the climbing controls. I got the first hat, which made me giggle when I saw the blue ball wearing cowboy boots. Nice job!

I did not really know what I was supposed to be doing, so I just jumped on the platforms flying by hoping that my score would go up. The art is really cool, and I like the design of your leaderboard, and the sound was pretty good too. 

Thank you, Smaads!

Thanks! It made me giggle so hard when I added the woman saying, "okay," that's my favorite sound. I'm glad you liked it.

Thank so much for your kind words, and good luck to you as well. Thanks to y'all telling me about the bugs encountered, I've gone back and fixed two bugs that I had missed. I've got a revised file ready for after the end of the jam.  I'm sure more bugs exist haha. 

Cool art! The character's animation is awesome!

I am pretty sure I know which bug you are talking about. I had noticed it, but I was in a rush and didn't wanna stop to fix it. All I had to do was clear the array for the pattern before playing it again. Too bad, it only took two minutes to find. It is fixed now, but I can't upload it. haha

Thank you so much, PonderPangi!

Great use of minimalist art style. 

Awesome art style.

Cool! Meatboy x geometry dash

Reminds me of Donkey Kong a little

Jumping on those birds was way fun. So good

Love the music!

Super fun!

Thank you very much, samuelbromley!

Haha I'm gonna get to the top of this pyramid, dude

Great music

I stumbled on your game cuz I was searching for a fart sound to try something similar. Those smiley fart clouds and the the long fart when you die are a nice touch.  So funny!