do you know why my mac cant open the game? it just says that it cannot open the application
A game about birds, bees, flowers and trees. · By
i have problem
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
my game only works once, if i ever alt f4 or quit out if i try to start it up it suddenly has an issue. Ive had 2 different errors come up one says, initial capacity is too large: 64 (it also says specifically " let majalis know!") I thought it could have been the 64 that was too large so I downloaded the 32 file and that one just never stated at all, no message, no loading, nothing, as for my second error it says im missing msvcr100.dll im no IT student so I dont know what this is or where to get it without potentially getting some good ol' maleware, so if theres a link to get this i trust you to not screw me. id appreciate some assistance if you could.
So...this isn’t a game crash or anything, but with 0.2.20.0, I can’t get an ending. Anytime a bad end occurs, it simply goes back to the game as if it didn’t happen.
Occurred with natural bad ends (like losing to a naga or becoming the ghost’s bandit plaything), false bad ends (like submitting to the werewolf without Knot Eater 3), and even on Ironman mode.
Not sure if some file tweak or whatever might help, but just thought I’d mention it in case my file conversion was bugged or something.
I try play new build, but this error happen
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Exited lava map in latest build (cheatmode on) caused a crash when entering first tile after outpost, error repeated several times:
java.lang.RuntimeException: Actor: Group
| Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:368)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1190)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: worldmap/Encounters/MediumClearing00.png
at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:232)
at com.majalis.screens.WorldMapScreen.dispose(WorldMapScreen.java:1541)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:246)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:79)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 7 more
Computer crashed as a whole while the game was running, and as such, the game gets a fatal error on launch, with this as a error text:
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:354)
at com.majalis.save.SaveManager.<init>(SaveManager.java:63)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:62)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Game crashed while preloading, first time it happened. I had already played this version (0.2.25.0 public), and it only happened once. Next time there were no issues.
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/BlondeWerewolfOral.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:141)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/BlondeWerewolfOral.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/BlondeWerewolfOral.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 8 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/BlondeWerewolfOral.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
... 10 more
Sorry if this has been resolved in the past, but I do't feel like combing through 200+ posts.
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:142)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:104)
at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:75)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:75)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
How the heck do I fix this? Please help!
Hey, can someone help me out with something? I had this game before, maybe 3 months ago, but accidently deleted it and kinda want it back, lol. However, when I install any of the Window versions it makes a file in my Nexus mod manager and others won't give me a application file, just literally every other file I need. Am I doing something wrong and just being a bit dumb, or is there an actual technical thing going on? Thanks in advance!
Hey Majalis team! I'd like to report a soft-lock on the latest version (0.2.26, mobile version). During the Helena and Persephone encounter, it's possible for Helena to get into an endless loop of "do nothing" while in a dominant wrestling position. She used reversal while I was attempting to win via domination, and ended up overpowering my character on an Ironman run. After using rest at least 100 times, this "rest vs do nothing" loop appears permanent, forcing me to abandon this Ironman run entirely. Big fan of your game, just thought you should know!
similar to last month the apk will download and get to the last 75% of the installation bar and then I get told my game didn't install. This is on an android S8.
Edit: Just tried to uninstall and see if that was the issue and it didn't want to update since I missed a few months but no. I tried a fresh install and now I'm stuck without the game completely. Is there anywhere I can download old versions of the game while I wait for a fix?
Just when't to fight the spider and got a crash don't know if this is right but here is what the file says:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:435)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.utils.JsonReader.startArray(JsonReader.java:691)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:301)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:56)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:76)
at com.esotericsoftware.spine.SkeletonJson.parse(SkeletonJson.java:111)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:122)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more
Seems like the early brigand encounter has been buggy for the past 3 or so months on android. Always crashes before the scene begins, and basically kills the quick save file, as loading via "Continue" will simply crash the game on the spot from there on. Forcing one to reload a last save, or in the case of any ironman run... start from scratch,
Game crashed while preloading for the first time
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/WerewolfMCAnal.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:494)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:137)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/WerewolfMCAnal.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:253)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:245)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:240)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:235)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:225)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
... 20 more
I used a perk point to get extra skill points, applied them, and then undid the perk that awards skill points and crashed the game. Should have known better.
java.lang.NullPointerException
at com.majalis.scenes.SkillSelectionScene.handleNegativeSkillPoints(SkillSelectionScene.java:550)
at com.majalis.scenes.SkillSelectionScene.access$5700(SkillSelectionScene.java:41)
at com.majalis.scenes.SkillSelectionScene$PerkDisplay$2.clicked(SkillSelectionScene.java:922)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:59)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:351)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:360)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:221)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Equipping a Charisma Charm in slot one has the charm image hidden behind the default image.
EDIT: Oh, wait, no. It is just that it isn't scaled right and looks so small I thought it was mostly covered up.
Also, despite having four charm slots there doesn't appear to be a way to equip more than one. Is that not implemented yet?
Hey there,
Not sure if they ever posted a fix since I've had the same problem - but what you can do is right click the application to 'Show Package Contents', and then navigate to the TalesOfAndrogyny.jar file inside the Resources folder. From there you should be able to open that file and run the application using Jar Launcher. Hope that helps!
october 24 at 7:43 PM
Seriously, the whole "It doesn't work" line isn't much to go off of helping. Have you tried the EXE file instead?
Are you just double-clicking the file or are you right-clicking to open the dropdown? done both, right clicking i cant find `open with` which ive used to play since when i was unable to double click the .exe
Have you updated your Java install? - yes
Are you using the correct Java install (x64 or x86)? - i have windows 7 x64, just yesterday and reset my pc
ofc, those r the 1st thing any1s supposed to know to do, especially here with this specially designed game (little more work rather than download and play), havent been able to use the .exe file i think since 3.0 mayb a version b4 that.
Have you updated your OS or video drivers recently? - dont think so, were getting into computing knowledge i consider others to b computer genius's with, ik what ur talking about but not how where or why.
Have you tried writing an exception for the game with your AV? - srry no idea at all
so im a little behind on how to get the new version of the game to work properly and where to find the profile save and other save files for achievements and mayb mod my stats a little. srry for not knowing what b more specific on :/
this is a reply to some1 who seemed to have some answers but no1s given any or expanded on these, hoping to get some advice and hopefully i can actually play the game by christmas :(
I'm running Manjaro Linux and I am not able to launch the game at all. When I try I get the following error:
"jre/lib/amd64/server/libjvm.so: cannot open shared object file: No such file or directory Error: failed to load VM runtime library!"
I made a post on this same issue over a year ago. Has anyone managed to get this resolved?
Try the current build and if it still says that then
Download the "Java SE Runtime Environment 8u221" for your system
https://gist.github.com/wavezhang/ba8425f24a968ec9b2a8619d7c2d86a6#gistcomment-3...
1. Extract it
2. Inside, find and rename the Home folder to jre
3. Go to the game files and find the existing jre folder
4. Either rename it or delete it but the existing jre folder needs replaced
I know it's been awhile since I made the post that you replied to, but I wanted to say thank you. Getting the version of Java you specified was kind of a pain but after getting that taken care of the game now works. Almost two years of issues due to Java. I am genuinely surprised this hasn't been corrected by the developers yet.
Yeah the jre that comes with all versions of the game is the Windows version which is why you have replace it for your OS (I found that out later lol based on the files ending will .dll and .exe). Also I don't think that version is necessary, it's just the first one that worked for me, so I'm sure newer versions work the same?
Can anyone help me with this? I've been getting this error of "Error: com.badlogic.gdx.ultis.GdxRuntimeException: Couldn't load dependencies of asset: sounds/IntroSound.wav". Any help would be much appreciated. https://pastebin.com/2uDpxkeD pastebin link for the error.txt
I've made an actual thread of it but I believe I should also make a post here : I don't get any achievments to count , no matter how far I go , and even though the game states that I should have bonus points when starting a new game , I don't get them in the character creation page. I do every run on ironman mode , so could it be that those advantages are specific to the patreon version ? Please do tell me if so...
Hello,
There is currently an issue with the Mac application. Finder will report that it cannot be opened. What you can do though is right click the application to 'Show Package Contents', and then navigate to the TalesOfAndrogyny.jar file inside the Resources folder and run it using Jar Launcher. So far the game has worked for me, but I'm not sure why this issue is occurring in the first place. Just wanted to let you all know.
You can't execute an executable if the permission to execute it isn't set. You can have a simple command to enter in Terminal (chmod +x /path/to/NameOfApp.app/Contents/MacOS/NameOfExecutable) or check out my helper script that just does stuff just to get it to run. Though for this app, you also need to replace the jre
The application does not work on MacOS anymore. Both the .app file and the .jar file don't work. When opening the .jar file with java -jar, the following error is displayed:
fandango@MacBookAir Downloads % java -jar TalesOfAndrogyny.jar
WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by org.lwjgl.LWJGLUtil$3 (file:/Users/Fandango/Downloads/TalesOfAndrogyny.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String)
WARNING: Please consider reporting this to the maintainers of org.lwjgl.LWJGLUtil$3
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
2020-11-19 20:14:41.072 java[2549:117461] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'NSWindow drag regions should only be invalidated on the Main Thread!'
*** First throw call stack:
(
0 CoreFoundation 0x00007fff204a96af __exceptionPreprocess + 242
1 libobjc.A.dylib 0x00007fff201e13c9 objc_exception_throw + 48
2 CoreFoundation 0x00007fff204d1a9a -[NSException raise] + 9
3 AppKit 0x00007fff22c7197d -[NSWindow(NSWindow_Theme) _postWindowNeedsToResetDragMarginsUnlessPostingDisabled] + 321
4 AppKit 0x00007fff22c99cf3 -[NSThemeFrame setStyleMask:] + 142
5 AppKit 0x00007fff22c99a89 __25-[NSWindow setStyleMask:]_block_invoke + 2057
6 AppKit 0x00007fff22c99226 NSPerformVisuallyAtomicChange + 132
7 AppKit 0x00007fff22c9912f -[NSWindow setStyleMask:] + 170
8 liblwjgl.dylib 0x000000013205dcca Java_org_lwjgl_opengl_MacOSXDisplay_nSetResizable + 90
9 ??? 0x000000011732b6b0 0x0 + 4684166832
10 ??? 0x0000000117325ef3 0x0 + 4684144371
11 ??? 0x0000000117325f38 0x0 + 4684144440
)
libc++abi.dylib: terminating with uncaught exception of type NSException
zsh: abort java -jar TalesOfAndrogyny.jar
Here is the output of java --version :
java 14.0.1 2020-04-14
Java(TM) SE Runtime Environment (build 14.0.1+7)
Java HotSpot(TM) 64-Bit Server VM (build 14.0.1+7, mixed mode, sharing)
MacOS is version 11.0.1. If you need someone with MacOS to help you test, please tell me, I'd love to help.
Mac apps commonly don't work because the SomeApp.app/Contents/MacOS/SomeExecutable doesn't have the execute permission set , but even so it wouldn't run because the jre needed replaced. Also the current build fixes the DesktopLauncher quit problem though you still need to replace the jre to get the app to not crash instantly (because of the jre issue), but again can't execute an executable if it doesn't have the execute permission which is why I made a helper script that you can just copy (it's in my posts)
The current build fixes the DesktopLauncher issue, but likewise for the Mac apps you get, you might need to fix permission to the executable under *.app/Contents/MacOS/. My recent post was a helper script that does this. Also to get this app to work you need to replace the jre
This is pretty common when distributing Mac apps. I made posts about fixing this , my recent one was a helper script that you can just run for any app which will attempt to start the app as soon as possible (part of the script talks about one more method). Though for this app you need to also replace the jre folder
I don’t know if this is help full in any way as I don’t know what I did and how to trigger it again but I some how got into the story mode without being a patreon. I can quick save in the story mode and can also go back into it with continue but when I press save/load it chrashes. A message also pops up tell me to inform majalis or something. That’s about it I don’t know if anyone else has brought this up but here ya go.
So I know that the open gl error remains, so I tried to update my gl to 2.0 but it didn't work, everything I tried to update my open gl did not work, and I find this weird because those days I formatted my pc cause of hd issues, and before I formatted the game was running fine and after the formattation this gl error started pop up, I had an Windows 7 before, now its a 10, and apparently the w10 does not have the open gl (???) and everytime I try to update the gl my pc does not let me run the exe file of the update (I already did the developer thing in the configuration and still same problem), well I just wanted to know if this issue still remain cause the post was from 3 years ago an so on
I do not know if it's the proper way to report a bug if not sorry ;)
Seems like the build number 3.03.4 contains a bug related to Kylira. When in camp and you interact with her once, almost every second attempt of interaction attempt ends up with you having 0 HP. The damage is caused by starvation although you have food in the inventory
EDIT: I can try to take record a clip with that behaviour so you guys could have a look at it
Try the current build. Previously you had to replace the jre folder inside the app's Contents/Resources folder with a downloaded jre (I made a post on this along with setting the execute permission the app's executable in order to launch it). To get the app to work you still need to replace the jre but the recent Mac build did fix the "DesktopLauncher quit" issue when double clicking the jar file but it doesn't seem to be work consistently (not sure why though)
Running 3.02 Windows, Using the Skip option when starting a new game led to scenes being jumbled. Once in the actual game I managed to get an Out of Memory error with the Error.txt file reading the following:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:493)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.OutOfMemoryError: Java heap space
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at sun.misc.FloatingDecimal.parseDouble(Unknown Source)
at java.lang.Double.parseDouble(Unknown Source)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:243)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:56)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:76)
at com.esotericsoftware.spine.SkeletonJson.parse(SkeletonJson.java:111)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:122)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more
This happened a couple times previous, It seems every new crash overrides the previous error report file.
Mac apps will complain they "Can't be opened" likewise "Permission denied" via running the executable under Terminal when the *.app/Contents/MacOS/executable doesn't have the execution permission set. You can try out my post about a helper script that fixes both permissions and removes the extended attribute com.apple.quarantine from these new apps which means it can open as soon as possible or take the manual approach (you shouldn't need to do the jre part for the current build meaning step 5 and after you can ignore)
Nevermind you still need to replace the jre to get the app to work. The new Mac build fixes the "DesktopLauncher quit" problem so you can run the jar (though the jar method seems to be a 50/50, not sure if I'm not waiting long enough or if it's something else), but didn't fix the app crashing instantly. My previous post has the link to fix these issues or here
Trying to run version 0.3.03.0, 64-bit version on Windows 10 gives me an error message and spits this out in error.txt:
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: foreground: DARK_KNIGHT_DOGGY (com.majalis.asset.AssetEnum)
Serialization trace:
foreground (com.majalis.encounter.EncounterBuilder$SceneToken)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.readFields(Json.java:863)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)
at com.badlogic.gdx.utils.Json.readValue(Json.java:928)
at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:27)
at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:17)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:67)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Haven't had any issues when running the game before this update.
Everytime i try to got to the cottage (there is a question mark on it) the game crashes and i receive following error message:
Sorry, fatal error - please let Majalis know! An error.txt has been created in the game folder with the full details of the error.
Error: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: ui/inventory/itemIcons/Tiara of Control.png
Please help me...
I forgot to mention its version. 0.3.03.3
Typo in the Tentacle Witch intro. I think you meant "air of malevolence" not "heir of malevolence".
That said, "heir of malevolence" would be a cool title for the Dark Knight or a Demon Princess of something.
P.S. Also a minor continuity issue here as Hiro thinks about the Dark Knight even if he hasn't met her yet.
P.P.S. You also say "aroudn" in the Brigand Cottage Blowjob Expert 5+ scene.
I am using the last version (0.3.04.0) and playing in windowns 7.
I was playing with my paladin lvl 20+ and playing not lewd mode, however there was a bug in the part of the minoutaur in which she grabbed me and even trying to get free I couldn't because she didn't loss stamina, so I submitted, but she didn't finishes, just hold me, and I'm playing in iron mood mode and I can't get out of this scene, is there anything I can do to get my save back?
(minoutaro bug holding infinitely).
So when trying to open the game I get this "The application “Tales of Androgyny Mac” can’t be opened." so I open show package contents
Contents->MacOs->TalesofAndrogyny and this is what is in it.
˛∫æUà Äpx– Œ˙Ì˛dÖÄ!8__PAGEZERO–__TEXT__text__TEXT†2Rπ†"Ä__symbol_stub__TEXTÚλڀÄ__stub_helper__TEXTºÌ‹º›Ä__const__TEXT††‡__cstring__TEXTê êÙ__unwind_info__TEXT¨H¨ˇX__DATA__program_vars__DATA__nl_symbol_ptr__DATAtL__la_symbol_ptr__DATAà0ài__mod_init_func__DATA∏∏ __const__DATA¿H¿__data__DATAh__common__DATAx__bss__DATAêD8__LINKEDIT PàE"Ä0<<Ù0®ÿ$¸<$8-P( Prr&òXd*µ /usr/lib/dyld±⁄w^,¢>0ñŸ‰à=
æ$
P†2 4‰/usr/lib/libSystem.B.dylib `™,/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation T/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0 ê/usr/lib/libc++.1.dylib h™ñ/System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation&8ƒ)¸(jâÂɉÉÏã]â$çMâL$É√¡„Àâ\$ãÉ√Ö¿u˜â\$ Ëãâ$Ë∫ÙêêUâÂ]√ff.ÑUâÂÉÏãMãA9»tÖ¿tãâ$ˇQÎãâ$ˇQɃ]√DUâÂÉÏËXãMâM¸ãÄu‡Ö¿tãÉÏçU¸RPˇQɃ]√Ëwπffff.ÑUâÂSWVÉÏ,Ë[ãEãM 㪬‹ãâUâL$â$æËèÑ¿t8çÉZfiâEÿçuÿâuËâ4$ËDãEË9t1ˆÖ¿tãâ$ˇQÎ
ãâ$ˇQ1ˆã;Eu
âɃ,^_[]√Ë€∏ffff.ÑUâÂSWVÉÏË_çáí–â$«D$ËÕ∏â∆Öˆtuã]çá´–âD$â4$Ë∏∏âçá»–âD$â4$˧∏ãM âÖ¿t
What I'm using is a MacBook Air version 10.15.1.
ım getting this error
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:66)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Got forced into the Lupa marriage scene when attempting to talk to the Brothel Madam. I had zero encounters with Lupa so she had no oral fascination, and the scene started towards the end with Hiro in the kitchen making dinner.
There also seems to be an issue with getting repeat goblin pregnancies. After getting egged again by the female goblin, the next tile over was a naga cave-in and I was deemed egg free. Both of these were in the February update, though I've encountered similar goblin egg issues in earlier versions.
Playing on Android
Tales of Androgyny Win64 Version: 0.3.04.0
error.txt
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:66)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Does 8u271 help?
https://javadl.oracle.com/webapps/download/AutoDL?BundleId=243729_61ae65e088624f...
How about 8u281?
https://javadl.oracle.com/webapps/download/AutoDL?BundleId=244060_89d678f2be1647...
Yeah so this might be a JRE issue prior to 2.4 so seeing if this would fix your problem, meaning replacing your internal jre folder again. If so, I'll update the link
So finally got to test this, and it only does this when you run the jar file using the built-in jdk of macOS aka it's a problem with the jdk. Using a macOS version of jre (8u221) in the *.app/Contents/Resources folder did not crash it when toggling fullscreen. Turns out the jre inside the app is the Windows version which is why you have to replace it to make it work
Here's how to fix the Mac build
https://itch.io/t/1069538/doesnt-work-on-mac
version 0.3.04.0
i noticed when you fight helena, when you wrestle and if she pins you completely down, the game is just as good as frozen, there should be a transition from wrestling to fuck scene (like against a goblin) or just fuck (for example puca), but she cant impale you and all you can do is use "rest" until you get bored and decide to close the game and reopen, but load from the saved or quick saved option (as much as i know, unless theres some option you can get by skill tree which i doubt)
Crash Report
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:135)
Caused by: java.lang.OutOfMemoryError: Java heap space
at java.lang.reflect.Array.newArray(Native Method)
at java.lang.reflect.Array.newInstance(Unknown Source)
at com.badlogic.gdx.utils.reflect.ArrayReflection.newInstance(ArrayReflection.java:25)
at com.badlogic.gdx.utils.Array.resize(Array.java:410)
at com.badlogic.gdx.utils.Array.addAll(Array.java:148)
at com.badlogic.gdx.utils.Array.addAll(Array.java:132)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:712)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:603)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:603)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:633)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:616)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:444)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:616)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:776)
at com.majalis.encounter.EncounterBuilder$Branch.getEncounter(EncounterBuilder.java:803)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:295)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
When I try to get the .apk to install, it not only fails to work past the "staging" stage, but eats up storage each time it fails. I don't know what to do in order to get that space back on my phone. I started with over 3 gb free before installing and it's currently halved, despite even deleting the .apk.
Can someone tell me where to look in order to regain that space?
Hi Majalis,
I'm not sure if it's a bug or something not implemented yet, but when I have high lust ingame and therefore a boner, and go masturbating in the camp menu, it doesn't reduce my Lust or ged rid of my boner... Therefore I am stuck with the Cumdrunk debuff :( I can get rid of it by fucking, but I don't want to do that (I aim for a high level Virgin save, for trying out all story pathways available). So I wanted to ask if that's a bug or something done on purpose? BTW: I'm a big fan of your game! Best one on the porn game market right now, in my opinion - by far.
Game "fails" to launch. Nothing happens when told to open via the Itch.io launcher or from the app icon being double clicked. Terminal states the following but no other notifications happen.
Library/Application\ Support/itch/apps/tales-of-androgyny/Tales\ of\ Androgyny\ Mac.app/Contents/MacOS/TalesOfAndrogyny ; exit;
dlopen(jre/lib/jli/libjli.dylib, 1): image not found
Error: failed to load VM runtime library!
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
<span class="s1" <deleting="" expired="" sessions...="">span class="Apple-converted-space"> </span>12 completed.
[Process completed]
Any assistance would be appreciated. i'm on Mac with MacOS Big Sur 11.1
Об ошибках:
Об Ошибках:
----------------------------
com.badlogic.gdx.utils.GdxRuntimeException: Не удалось загрузить шрифт, код ошибки FreeType: 2
в com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
в com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
в com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
в com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
на ком.маджалис.экранах.ScreenElements.getCustomFont(ScreenElements.java:70)
на ком.маджалис.экранах.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
на ком.маджалис.экранах.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
на ком.маджалис.экранах.AbstractScreen.switchScreen(AbstractScreen.java:141)
на ком.маджалис.экранах.LoadScreen.switchFade(LoadScreen.java:46)
на ком.маджалис.экранах.AbstractScreen.showScreen(AbstractScreen.java:114)
на ком.маджалис.экранах.LoadScreen.render(LoadScreen.java:52)
в com.badlogic.gdx.Game.render(Game.java:46)
в com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
в com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
--------------------------
На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.
На ПК с видеокартами,не поддерживающими OpenGL 2.0, игра работать не будет.
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: foreground: GENERIC_ORAL_LOOK_DOWN (com.majalis.asset.AssetEnum) Serialization trace: foreground (com.majalis.encounter.EncounterBuilder$SceneToken) at com.badlogic.gdx.utils.Json.readValue(Json.java:1105) at com.badlogic.gdx.utils.Json.readFields(Json.java:863) at com.badlogic.gdx.utils.Json.readValue(Json.java:1011) at com.badlogic.gdx.utils.Json.readValue(Json.java:928) at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29) at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19) at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:69) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Error I got after slapping the update over 3.04.0.
I really like the game but there's two things that infuriated me. First, this game somehow broke my fucking laptop. I was watching gallery with Hiro, and on one of the scenes my laptop started going at like 1fps, then started constantly flicking, and then I got my screen covered in dark-green stripes, like a white noise, and then it turned off. It crashed it with atykmpak.sys error after this, and laptop still doesn't work. Every time I try to turn it on I get white noise screen, and then blue screen with tdr_download_failure or smth. I really liked those few hours of gameplay I had...i wanted to see more, but...nvm. Second, I was happy that im not the only one who experiences same problems on Android with this game.
For some reason, Kyrlia isn't showing in my party thing when I click the "camp" button. I had them before, but they have mysteriously disappeared. I have older save files that have them in the camp, along with Trudy and Urka, but on my most progressed file I don't have Kylira. I have gone through and compared the JSON files, trying to find what the difference is but I can't figure it out. Any help?
Help please! I run both version 64 and 32 bit ,same result. After first start the game work well until i close the game and start again this happens, what i can do ?
java.lang.IllegalArgumentException: initialCapacity is too large: 64
at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:72)
at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:63)
at com.badlogic.gdx.utils.OrderedMap.<init>(OrderedMap.java:35)
at com.badlogic.gdx.utils.Json.getFields(Json.java:200)
at com.badlogic.gdx.utils.Json.readFields(Json.java:844)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)
at com.badlogic.gdx.utils.Json.readValue(Json.java:928)
at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)
at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:69)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Got a error.txt when trying to start the game:
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: (com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)
at com.majalis.save.SaveManager.<init>(SaveManager.java:66)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:62)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Hey! I've been a fan of this series for a while so I was super ecstatic to finally download the game. I have a Macbook Air 2015 version, but it seems like my Mac can't download the Mac.rar version of the game. So instead I got the TalesOfAndrogyny.jar version. After downloading it I was able to play the game but whenever I would get into battle my game would literally crash. Like, an error message would pop up on my computer screen. Any idea of what I should do? Thanks.
-Gabe
hey, keep getting this error message
com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@521172ec (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@15c2172b (com.majalis.save.SaveManager$GameSave)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:330)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:523)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.toJson(Json.java:276)
at com.badlogic.gdx.utils.Json.toJson(Json.java:235)
at com.badlogic.gdx.utils.Json.toJson(Json.java:224)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1175)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1167)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:288)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:180)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:116)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:494)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:252)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:304)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @40f9161a
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:357)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:177)
at java.base/java.lang.reflect.Field.setAccessible(Field.java:171)
at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
at com.badlogic.gdx.utils.Json.getFields(Json.java:210)
at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:348)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:299)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)
... 23 more
I've been having this error while im playing, causing the game to close:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: backgrounds/GameTypeSelect.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:51)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: backgrounds/GameTypeSelect.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: backgrounds/GameTypeSelect.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 8 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: backgrounds/GameTypeSelect.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)
... 10 more
Решение ошибки найдено....
The solution to the error was found....
У кого возникают ошибки типа;
У кого возникают ошибки типа;
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 2
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:70)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Смените шрифт в настройках и всё будет работать!
Change the font in the settings and everything will work!
===========================================================================================================================
So my game crashed and i got an error.txt file with this. Now the game wont launch at all.
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:
(com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)
at com.majalis.save.SaveManager.<init>(SaveManager.java:66)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:63)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Game won't launch from .exe on latest version:
error.txt
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)