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Arena Fights's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #642 | 3.861 | 3.861 |
| Audio | #973 | 3.539 | 3.539 |
| Artwork | #1832 | 3.661 | 3.661 |
| Creativity | #2250 | 3.670 | 3.670 |
| Narrative | #3124 | 2.504 | 2.504 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goblin party decides to go for another loop (5 fights) and risk their life or to consolidate the previous loop gains.
(Optional) Please credit all assets you've used
Some of the art was recycled from another project, other was made ad-hoc
Music was made for this project
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Comments
It's a really cool game
Very cool game. I like the theme interpretation and risk-reward system.
Thanks for adding a speeding up mechanic. Nice game you have made but it felt like there is a clear dominant strategy of first increasing your number of goblins and then just keep going over the loop. There should have been more risk to it. If you could have added a way to actually fight the first time then it would have been more interactive, later the player can skip once they want to speed things up
Costs of buying/selling goblins can be balanced better for sure. Thank you for your feedback, it really help us improving this game!
I need this tto mobile! ;c
Working on a Android export as we speak!
this was very fun ;] ;] and such a very satisfying loop. i love my little goblins
Bowman has died
I love these silly goblins
THANKS FOR ADDING A VOLUME ADJUSTMENT SETTING. I NEVER DO THAT BUT GOD I SHOULD IT MAKES ME SO HAPPY.
Great game. I got to around Lvl 20 attack and it was very fun just doing tons of damage and racking up lots of money. Whoever did the music as well, you did great with the background theme!
thanks yeah i wish we had more time for balancing and better scaling system but for the time we had we felt is was good to show prototype. our musician was great.
Honestly, you had me very engaged throughout. I know looking at some other comments here it might feel a bit unbalanced, but for me scaling up to suck high values was a blast
Good idea,I liked both the concept and the execution. However, once I got to around level 10 in damage and HP, it started to feel grindy, which wasn’t much fun—just pressing skip boss, skip. But at the same time, I was stuck in that grinding loop... I see what you did there -.-
fun little loop hero-like! The goblins are so cute great job
Love the gameplay! Each fight gave me dopamine to play more haha. The difficulty jump quite high that startled me. And yes, your decision on speed up mechanic make the loops more enjoyable! Remind me of loop hero though haha
This was fun! There were some huge jumps in difficulty, but the speed up mechanic made it easy to recover from losses so it wasn't too punishing.
One recommendation would be to show what the tradeoffs are between different goblin types (if any besides the obvious speed/power tradeoffs).
Great entry, superb soundtrack, it felt very polished!
A great idea, the speed up button was a nice touch
Surprisingly fun. Was enjoying just having the goblins go around. One thing is that its really hard to gauge how risky doing another loop is. You kinda have to trial and error it but if you lose a battle you end up losing a bunch of progress since now you have to loop around another 6 times or something
The addition of a speed up button is appreciated. Sometimes I also wish I could just get it to auto continue though until I toggle that off.
Music bops
Really great execution! I wish the first boss battle was a little simpler, I looped a few times and still wasn't powerful enough and things got a bit repetitive/slow, especially since I lost a character after a boss loss
Did really like the theme though!
cool autobattler!!
This is too much fun, the loop is amazing!! gratss
Very fun game for such a short time! I did end up having the speed up button on the whole time, as I feel like the game is one big dopamine hit and going slow lessens that. I can see plenty of improvements to be made, like having upgradeable goblins. I did feel like the later half of the game slowed down and did turn into an overall grind. For a longer game, maybe having some toggleable "keep spinning until I click again" option, almost turning it into an idler, might work. Auto battlers are best when they're not interrupted too much. Great game though!
Great work guys! Was able to farm the boss near the end. (until RNG screwed me over)
More descriptive goblin types would have been nice though!
YOU LIKE MY ROCK????
I definitely noticed the wonderful rock. I'm pretty sure I saw its rock cousin in another game. Something about chosen die stuff right?
God DAYUMM THAT IS A BEAUTIFUL ROCK
Good games, I just wish the fights had less waiting.
Pressing [S] increases the game speed. This is in the game description :D