I see, looking forward to it then!
Johnny Vu
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This is a unique game for sure! I think there's definitely some potential for a really interesting roguelike in this.
It gets pretty tough after the intial rounds. Because of that I agree with some other comments that starting the fight all the way from the beginning is a bit harsh. That made me rage quit pretty quick to be honest...In a way that could count for the journey theme cause winning in one try would be quite an emotional journey!
This is such a beautiful game, seriously impressive environment art and atmosphere. The charm levels are off the charts.
I think the level design itself is where the sticking point was for me. It was not very easy for me to navigate and I couldn't really figure out what was an intended path or not. I found 2 shrines but honestly wasn't sure how to progress from there.
I also tried it with controller and ran into a bug where after pushing the first block my inputs stopped working and the movement directions got jumbled around somehow. I think this game really screams to be played with a controller so hopefully you guys can figure that issue out.
Great job overall though!
Nice word game RPG.
I liked being able to fire off two words at once and then create a HUGE fireball. Very satisfying!
Art is really nice, but I wish the enemy animations didn't take so long. Don't think they really needed to walk all the way across screen and back again. I think a simple attack anim would have worked and sped up the gameplay a tad.
Nice job!
What a lovely idea. The story is sweet and fits the theme pretty well. I'm reminded of Gris, it gives me a similar feeling.
the emotions really shine. Sure, some of the jumps were a bit difficult and the level design was simple, but I think with time they could be improved. The world is just pleasant to be in and that's great.
I see, my mistake. I think because the time between moves feels a bit longer than I expected, I would try to click the next node but nothing would happen, like the game was eating my inputs and when it felt like the hero had already reached its destination.
But yeah, I think a few visual cues would be enough to solve any confusion.
This is a nice take on the build a path mechanic. Definitely a bit heavy on the rng, but I could see a few ways to mitigate that through the shop like being able to buy more sideboard slots or additional redraws per level.
It seems like the start and end points are always the same. I think starting and ending at different positions - at least across the top and bottom rows, respectively - could have spiced it up a little more.
Great job
Really nice minimalist strategy game. The level of decision making is what makes this one tick.
For me, it felt a little clunky having to click a hero every single turn. I think having the previously selected hero always selected so you can just click on the next node without having to choose a hero again might help. And it wasn't always clear if I selected a hero or not. Some visual feedback would have been appreciated.
Unique take on the theme! Don't think I've seen any card games so far. The hanafuda inspired cards were beautiful.
Just an idea to connect the card game and the exploration element but it may have been nice to see your flock size reflected in the map view. It might make it feel a little more impactful as you finish encounters and see less and less birds each time.
That's fair. I gave the game another shot after your reply and got better results after a few tries. I do still think the game is a bit too challenging but my reasons weren't quite sound. It could be because I'm not too familar with this style of game so it was very new for me. I was comparing it to something like Dorfromantik, which is a much more casual, cozy experience.
Oh, this might be my fav boat game in the jam.
The movement mechanic is clever, and it combines with the map reveal mechanic nicely. It feels nice to get better at controlling the shot. At first, it seemed really jank and slow, but it slowly started to make sense and it let me traverse really easily.
I had a cool moment where the lighthouse revealed water that wasn't connected to anything I revealed yet, landed the shot, and moved there and just watched the ship go. Very satisfying!
Visuals are also simple and clean. The music is also pleasant.
Edit: One grip is that map is too big. Would have been satisfying to clear much more of it but it would take too long. Otherwise, really nice!
The pixel art is lovely. Really charming cozy vibe.
However I also struggled to get the hang of the mechanics. The limitation of only being able to place a tile next to your last placed tile makes my choices feel not that important. The cards also seem to come out in the exact same order, which is again very limiting and probably leads to only a few possible outcomes.
Think with a few design tweaks this could have a lot of potential, though. Great job








