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(+1)

I see, my mistake. I think because the time between moves feels a bit longer than I expected, I would try to click the next node but nothing would happen, like the game was eating my inputs and when it felt like the hero had already reached its destination. 

But yeah, I think a few visual cues would be enough to solve any confusion.

(+1)

Hi, thanks for playing! The reason behind the delay was because enemies take time to move on the board after the player. So, as you said, we should probably put some visual feedback in to indicate when a turn is done processing.