Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you for playing and giving your feedback.

Your comment related to visual feedback resonates and I believe it is being considered by our UI Designer.

 I also encourage to go back and play again because selecting a hero every turn  isn't required and you can technically run the whole game using one hero. 

(+1)

I see, my mistake. I think because the time between moves feels a bit longer than I expected, I would try to click the next node but nothing would happen, like the game was eating my inputs and when it felt like the hero had already reached its destination. 

But yeah, I think a few visual cues would be enough to solve any confusion.

(+1)

Hi, thanks for playing! The reason behind the delay was because enemies take time to move on the board after the player. So, as you said, we should probably put some visual feedback in to indicate when a turn is done processing.