Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ChiefStorm

12
Posts
A member registered Oct 10, 2018

Creator of

Recent community posts

Thanks so much for the feedback! Offering a tip system to the player was something we wanted to implement during the diner scene but just didn't have enough time haha our thinking was when talking to the woman you could go "got any advice on handling fingerprints?" Or some other prompt related to what the detective just told you. We also found it pretty hard to step into the shoes of the player -- when ya design the whole puzzle from the ground up everything feels like "common sense". 

Also the time jump back scene was one of our most exciting accomplishments for the game hahaha

That was such an interesting game. I felt a little confused at first (which of course is intended) but once I got there it really pulled me in. I wasn't entirely sure what the crystal balls in the top left were for, but I was getting a lot of them! I know that some actions gave crystal balls and some didn't, so maybe some clarity on what leads to them being obtained would be good. The music choice was great for the game and I liked the art a lot!

Yup, that playthrough made so much more sense. Got to year 11, phew! Very cool game

Ohhh I see! Let me play again, that makes a lot of sense

Really stunning art here and the music fit the theme of the game very well! I was a little stumped on a couple things. It seemed like I was always drawing a new card after playing one, but there was also a "draw a random card" spot on the circle and I wasn't sure what the difference was. Maybe if it were possible to see the deck contents it would help? Maybe you know the order of your deck and the random card is any one from your deck to shake things up...or maybe that is what's happening, not sure! Either way, very beautiful game!

Very fun and smooth game! I did have the desire for the trail to be just a *little* longer after finishing a loop. I did like how easily it stretched though and even did an arena-filled loop (That then broke the music until the next wave hahaha). The loop was just too epic for the game

Thanks a lot for checking it out! We wanted to have a mystery-esque/escape room style game while leaning into the humor of the whole situation. (Also anyone reading, check out Pontax's game too. Pretty fun!)

Very fun game for such a short time! I did end up having the speed up button on the whole time, as I feel like the game is one big dopamine hit and going slow lessens that. I can see plenty of improvements to be made, like having upgradeable goblins. I did feel like the later half of the game slowed down and did turn into an overall grind. For a longer game, maybe having some toggleable "keep spinning until I click again" option, almost turning it into an idler, might work. Auto battlers are best when they're not interrupted too much. Great game though!

I was pretty confused on how to play. Didn't seem like it was taking any of my control inputs!

Felt like a great premise for a deck builder! It was fun getting a bunch of fish in one spot and get a super cash in

I liked it a good bit! Was pretty straight forward, but I like a simple click button, things happen! RPGs and auto battlers in particular are pretty fun