Thanks so much for the feedback! Offering a tip system to the player was something we wanted to implement during the diner scene but just didn't have enough time haha our thinking was when talking to the woman you could go "got any advice on handling fingerprints?" Or some other prompt related to what the detective just told you. We also found it pretty hard to step into the shoes of the player -- when ya design the whole puzzle from the ground up everything feels like "common sense".
Also the time jump back scene was one of our most exciting accomplishments for the game hahaha