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Its clear a lot of work went into this game, so congrats on getting it all done. The art is really good, and I liked the “voice acting”.

From a gameplay perspective, I wish it was more obvious the issues I was making as I was making them. It felt like realistically you just had to keep getting caught, get one more hint, and then make one more change. I think it would have been fine if it was obvious that I left fingerprints, or got spotted on camera (a little popup where my hitman says as much) wouldn’t have ruined the game since you would still need to figure out how to fix the problem. Plus then the character would seem less inept (rather than the player).

Also, I didn’t feel the Loop vibe too much. I LOVED the time-change flashback, that was SUPER well done – but from a gameplay perspective it just kinda felt like what happens in any game when you fail, you try again.

Regardless, you should be super proud of this. Its very well put together for a jam! Great job!

Thanks so much for the feedback! Offering a tip system to the player was something we wanted to implement during the diner scene but just didn't have enough time haha our thinking was when talking to the woman you could go "got any advice on handling fingerprints?" Or some other prompt related to what the detective just told you. We also found it pretty hard to step into the shoes of the player -- when ya design the whole puzzle from the ground up everything feels like "common sense". 

Also the time jump back scene was one of our most exciting accomplishments for the game hahaha