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A jam submission

Moonlit Fishing (Scream Forever Jam)View game page

Catch fish on a scenic moonlight lake! Or else...
Submitted by Palin_drome
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Moonlit Fishing (Scream Forever Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#23.8333.833
Aesthetics#64.0004.000
Creativity#74.0564.056
Sound Design#143.2783.278
Horror#163.0563.056
Story#492.0002.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

What game engine did you make this project in?
3,Godot

Any other notes?
Late upload due to lack of sleep/incomplete issues

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Comments

Submitted(+1)

Interesting idea and concept. At first, I didn’t realize that the left and right arrow keys for moving the fishing rod only work while I'm actually fishing, but it's a fun fishing simulator.

Developer(+1)

Yes this game even though simple needed a tutorial, I saw Winston Labs play and realized this game looks like something you could move around in not a static game. I almost always do with my games but I do it in a tutorial level instead.

Submitted(+1)

Love the casting mechanic, super tactile!!

Submitted(+1)

I love the very campy vibe. Whenever I would look back and see the cryptid I was like "Ahhh I gotcha lacking!" as I hear its groan lol. The fishing mechanic is also pretty fun, similar to Stardew Valley's. I immediately went full power the first time and struggled with reeling the fish in and just decided to stay within  the 50-60% power range which was a lot more comfortable for me to reel in the fish while checking back.


I only encountered one problem on the download version, the game crashed when the timer reached zero. But that's understandable, the game is very enjoyable overall!

Developer(+1)

Yeah game force quitting when done is better than not submitting which was what I was going to do, I was (will after the jam) have a leader board and closing story section in the complete web game. I was intending for this game to be only for web but 3D Godot games have issues on some browsers; especially with my rope physics system it seems.

Submitted(+1)

Great Job! I got a final score of 1950$ I love the art and gameplay. This could be expanded on into a full game easily, the art and sound is already there. I found the monster approaching warning sound to be the perfect mix of subtle enough to keep me on my toes, but obvious enough to not feel unfair! 


Amazing Job Y'all!

Submitted

I had about 1000 worth of fish but the Game froze. I was on a chrome based browser so it's probably my fault. I saw the warning and played anyway. Good job though.

Developer

Uh that was just the game time running out I hadn’t finished an end screen yet by submission time 🙃. The warning was to USE chrome so your good.

Submitted

Oh I see. That makes sense. I do enjoy some fishing. maybe I'll come back to get a score in when you add that.

Developer

Nice score though, but you’ll need thousands to beat me. I’ll have an online leaderboard up after the jam.

Submitted(+1)

The gameplay in this game is one of the more fun ones I found for this game jam! I love how the sprites look and the general PSX-style of the whole game!

I would definitely play this again if there are any planned full releases!

Submitted(+1)

Ha, this was actually really fun to play. Probably my favorite fishing (mini-)game in terms of mechanics, including commercial games -- I appreciated that there was a range of challenges to select from. Aesthically it was a really well-set scene too -- loved the reflection in the water.

Submitted(+1)

Definitely could see this loop being addicting!
Submitted(+1)

Lovely game!

This is my favourite submission so far.

Absolutely love the atmosphere!

Submitted(+1)

Yay another fish game! Really like the concept and its quite fun to play with a good atmosphere! Liked it a lot!

Submitted(+1)

Great game

Submitted(+1)

It's sooo amazing game, I love it. Gameplay really complex for 7 days, good sound design, love graphics. Yeah, it's great game!

Developer

Thanks, I totally bit off more than I could chew with the gameplay (I had to cutout the story entirely). Had no idea how hard this fishing mechanic was to make with physics, I totally should’ve faked it instead because I wasted my only days with no work on the fishing pole/line lol.

Submitted(+1)

Really love the idea and the execution is great too! Having to juggle spotting the monster with reeling in fish is a great mechanic. Although I will say the difficulty of reeling in the tougher fish was too high for me. I played a few games but struggled to catch any of the harder ones.

Developer(+1)

there is only one hard fish the “Devil Fish” worth $1000 which is 20 times the easy fish, so I had to balance difficulty. This didn’t get enough play testing so while it’s balanced for me it’s impossible for others 🤷‍♂️.

Submitted(+1)

Downloaded the windows version and played it, absolutely love the style and concept! The mechanics for actually keeping the fish on the line feels too "floaty" (as in I couldn't even tell at some points if my input was actually registering) to feel like the fish catches past the early ones are earned, let alone the hard ones actually being catchable (at least to me lol). But absolutely cool concept!

Developer (1 edit)

That was 100% intentional but totally fair that it doesn't 'feel' good (you have to hold down the direction), the hit box was more visible but I made it more subtle to not be distracting so I see that was actually a mistake because it sounds like you couldn't see it. All of the fish are too easy for me but a play tester could never catch the hardest one so you're not alone, if you cast out far you will always encounter a 'difficult' catch so you were actually just casting out further and further naturally making the game more difficult lol.

Submitted(+1)

Love the art style and interpretation of the theme!! Looking for the cryptid was a good challenge to juggle with reeling in the fish.

Submitted

Strong ambience and aestethic  here, good job! I like the idea of fishing wile having to look over your shoulder, but not sure what, if anything, was supposed to happen back there? I caught several fishes, sounds like the further you go the harder it gets, but other than that nothing hapenned. I did notice your comment saying this was unfinished. 

This seems like a basic, but solid base to a very nice and creepy cozy game.

Developer (1 edit) (+1)

“Nothing ever happened” o h n o. I turned the monster that sneaks up on you off I just got home, I’m going to turn them back on. I was wondering why no one mentioned it.

Submitted(+1)

I can try it again once you do!

Developer (1 edit)

It is done,  but for fairness I wouldn't update your review since the mechanic was disabled when you first played.

Submitted

I tried it again and I see what you were going for now, very cool idea.

Submitted(+1)

Haven't played yet, but I'd argue that flipping a bool of enabled vs disabled on a monster mechanic that was flipped off on accident before release would be considered a "critical bug fix, and I think you were well within the 48 hours we were given to fix those.

Submitted

Interesting game, really good job juicing the fishing, I like how the entire UI rotates when you move the hook left and right.

Cable physics are pretty nice as well.

I also played this on Edge, seemed to work fine for me.

Developer

I had someone try on Edge and the cable freaked out and crashed the browser! Good to know it works for some people, I’ll be sure to out stuff like yours after I get off work.