I'm gonna need a bigger boot
Redcakes
Creator of
Recent community posts
Cool game! The puzzles were pretty enjoyable and the music and background were really nice. Not sure if I just didn't understand the puzzle but at one point there seemed to be red herrings. I liked solving that part but executing it was a little frustrating due to having to restart the whole section when a box I brought from across the map gets stuck in a corner. Personally I didn't like the grid based movement it just felt slow leading to me just spamming the move keys to go faster. I feel the grid movement would work better with some kind of undo or rewind feature similar to Baba Is You but limited use maybe. That's just my thought though. Really enjoyed this and hope to see more!
Glad you liked it! I actually did a survey in the week leading up to the jam and the majority say the most scared they've ever been in a video game was because they we're afraid of losing a character they cared about whether its the main character or an npc. A lot of the real life experiences of fear they brought out all had to do with emotional attachments as well. It might not get the same screams but it certainly gets a more personal and memorable reaction from the player, especially if they actually risk losing something.
A fun little experience. Well made! Short and simple. Maybe the skeletons could have moved around a bit or talked just to add something extra to it. Also, spamming the space bar over and over you can just get to the end since there's a chance of the skeleton not hitting you or dealing a small amount of damage. Nice job for your first game!
I hate this game. It's VERY SCARY. So mission accomplished haha. There seems to be an issue with the ai though like they stay still until the player gets close and than when the player runs far enough away and they stop chasing THEN they start moving around and pathfinding. There were a few moments where for example a gooby (goober? goobie?) was in front of the artifact (collectable) and I was unable to go past it and the only option was to get close and hope it didn't kill you. I managed to do this for the first 3 sections after several attempts but at the maze it just got too difficult for me. Plus by then I was pretty spooked haha. Very scary! Great job! Giving the player little info on the gooby people and making them look harmless, giving the player a very dark fov (but not quite too dark), and adding the 'creepy' (but insanely necessary and helpful) hand drawn map, all greatly enhance the scares and gameplay.
I really like the idea of a horror typing game! Makes you feel more in control yet at the same time it makes the fear of failing more scary. However, I feel the text goes by way to fast and I had to sort of guess what word I forgot. The letters you miss appearing on the bottom certainly helped a ton here and I really like the art of grandma. Going back to the whole fear of failing part, I feel it would have helped elevate that if the atmosphere was a bit more creepy or quiet and if you got to see the players character getting dragged offscreen or a jumpscare pop up. Just something to elevate the fear of failure. Nice job!
I like the idea of this game but there really wasn't an ending at least that I could figure out. After the last delivery it just says press N to exit and I roamed around for a bit but couldn't find anything. Again I really like the idea of simply making deliveries but it really needed that punchline/wrap-up.
A challenging platformer! It seems that when the player changes from left to right or vise versa the player moves over a bit. This can be really frustrating when making a jump and then turning and hitting some spikes. I really appreciate how you teach the player they can dash through the green guys just like the walls by having a non-moving one. I completed the first bit and then when I died on the red bit the game started to lag really bad and continued to for that portion of the game. This happened several times and I had to force close the game and replay all the way back to that section each time. Unfortunately, I cannot finish the game because of this. I played for quite awhile and it just got too frustrating for me. I do like the art and the animations were pretty neat. I really hope you keep working on this in the future!
I've always LOVED claymation and I really love this game. The puzzles are challenging but not frustrating making for a very enjoyable experience. The times I got stuck was only because I was either overthinking it or I just missed something. I love how the horror ramps up! I REALLY want to see more of this! I would pay for a longer version of this. Also quick note, after using the blender I can take out the thing I put in. It's kind of funny to still have it with me on my journey even if it just stays in my inventory.
Nice job! Really like the art style and the sound design of the game. As for the story I enjoyed it but it feels like there was something missing especially with the L/R guy there didn't seem to be anything to do with him. Also the note seems to contradict the origin of blurp at least to me it felt that way. Regardless had a great time playing and really enjoyed the art style! Blurp!
For the first 2 rooms I don't know if it was the lighting but it was really hard to figure out what was happening or what anything was. Managed to fumble my way through most of that and the rest of the game. I really like the idea of moving the camera across the room to solve puzzles but the gameplay was a bit confusing like certain times I would enter a door and it would take me back a room and I'd solve that room again and when I came back and entered it would proceed to the next room.
Wow! I really enjoyed this one. Probably my favorite so far. I really like the use of pixel art in a 3d game. And the story was very interesting. I liked the ending until the very last part. That made me a bit confused. There were a few areas where the flashing lights made it frustrating to see and I just had to wait until they were bright again to keep going. Other than that I really enjoyed playing this amazing game!
Some bugs I found:
During the last chapter after listening to Joey I listened to the other character and the game froze. Re-opening the game and resuming from the last chapter the name I chose was gone. Speaking to Nadine twice during the last chapter will add d5_nadine to the bottom of the text and push the text upward out of the textbox.
Wandered around for a bit and couldn't find anything. Is the locator an item I'm supposed to be able to pull up and use? Also the sound of the lights turning on is way to loud for how often you activate them especially if your supposed to be following the beeping. It made for a good scare the first time though!
