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No Limits: a bird suit story's itch.io pageHow your entry fits the theme
The game is about a scientist obsessed with flight.
Diversifiers used
* Owl Be Seeing You: Have a great horned owl in your game (Alberta's provincial bird)
* Pacifist Run: Create a game with no combat.
* Cause and Effect: Each playthrough of the game affects the next.
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Comments
Tweaking my props and getting Dr X Treme to bounce just right is fun and satisfying. It also makes me wonder what other props are possible.
It’s cool that the game has multiple difficulty modes. And a tutorial! Wow! The controls and UI are intuitive. Overall there’s a pretty high level of polish on display.
This game is a goofy goober and I am too. Love the collage aesthetic, especially with the sound effects. Reminds me of Terry Gilliam’s Monty Python animations.
In many ways this game is a mad scientist’s fusion of absurd humour and the scientific method, both in gameplay and narrative. Brilliant!
My only critique is I’m not sure if the goal is to go as long as you can or if there is a promise of an end.
A really fun idea! I can easily see this back in the day on coolmath or newgrounds. Feels like if Ultimate Chicken Horse was a flash game.
It was a lot of fun to play and having your past decisions add to the puzzle makes it all the more satisfying to solve!
I do wish the bush or some new item could delete/cover up goat heads or other objects. Made it to level 8 and had goat heads placed at the exact spot of the trampoline >_<. Definitely my own fault though but the ability to delete an object could create some interesting player decisions.
Loved the graphics from the moment I saw Dr. Xavier. Reminds me of Little Big Planet stickers. Nice sound effects too!
Man I love games you can play in public and people hear them and are like, "what the heck are you playing?" and then you show them and they go, "what the heck are you playing?"
I like how secretly clever it is. Looking through the tools the first time, I thought "why would I ever use the go-down bush?" but then I did end up using it. I could see this game getting me some pretty bad grades if I'd had it in the junior high computer lab.
I will say the tools took a bit of trial and error to figure out. I never did get the hang of which direction the owl sends you. I would never ask you to strip the anarchic art style away and replace everything with shapes, but maybe an arrow? Or a finger? At least on easy mode?
But then X. Treme is a scientist, and it's a scientist's job to figure stuff out, and I respect how well reflected his carreer is in that regard.
OH and I haven't tried it, but I think you're 99% the way to being tablet-playable. You just need a way to delete the objects. Maybe a trash can you can drag things into?
Also the player being their own worst enemy is one of my favourite things. I love it when my ability to think ahead is tested.
Great game! Love that it works in browser, will absolutely play it at work, full volume.
No Limits indeed! The choice of random sound effects, and the faces on Dr. X. Treme are awesome!
I like the concept of the game itself too. Keeping your options open for an unknown future, while working to accommodate the decisions you've made in the past. It's a metaphor for something I'm sure of it.