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ArtemPindrus

27
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10
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4
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A member registered Sep 19, 2024 · View creator page →

Creator of

Recent community posts

Sorry, developer of the plugin I used for character controller resolution made movement framerate-dependent.
The speed is fine on stable 60 fps.

Yep, I absolutely adore titles of Frictional Games!

They're a big reason I became a game dev, so naturally I take a lot of inspiration from them.

Glad you enjoyed it!

The atmosphere of this one had me tense!

The ending was quite anticlimactic, but that's fine, considering the time limit.

Lovely game!

This is my favourite submission so far.

Absolutely love the atmosphere!

Simple but great submission! That Cry of Fear inspiration is undeniable.

Love the art style as well!

Oh, no.

Don't tell me you didn't notice that the stove had a lid.

Every person so far had issues with that, because I made the glass shader too clean, lmao.

Thanks for feedback!

I never even realized that I made glass shader almost invisible. No wonder people struggle with it xD

Enjoyed watching your commentary a lot!


(I really should've made stove's glass dirtier, eh? xD)

Pleasantly good game. Nice!

Reminded me Amnesia: The Bunker with that main objective :P

Gross. I love it!
Simple but effective. Well done!

A little bit bumped by the fact that your choices don't matter, but that's fine for the time limit.

Enjoyed it a lot! Well done, devs!

Yo, if the game doesn't run follow the instructions from download page on the Itch.io game's page itself.

🤍

Atmosphere is on point!
But the balance is broken. It's really hard to learn how to avoid enemies when they stack up after every tape and you have to start over every time you fail.
Overall extremely impressive work. Enjoyed it a lot!

(1 edit)

Yo! Sorry for not making it clear enough :p
You need to get rid of items (crates) off the door. You might need to sit down to reach for crates (CTRL) and drag them. Then upon interaction with the door (LMB), the character will lead you to the further tasks.

I belieeeve the problem with indicators comes from the fact that I made raycast for the interaction with draggable objects way too short :p
Noted that! Thanks! :)

Yeaah, I'm a fan of those Amnesia-like interactions with objects :)

Whoa, that was intense! The progression of a ghost feeling like no thread to full blown problem is really well done!

Great atmosphere and sound design in here! I like how you need to take care of two things at the same time (sneaking and breathing) to get past the monster.

The ending caught me off guard. Good job!

Fun and challenging! The only criticism I have is that 10 answers might be a little bit too much, as it gets boring quick after loss

Oh, wow, definitely my favourite one in the jam so far.
Love the mystery and the way this game progresses to solve it.

I would like to see an expansion on this idea. Great job!

Oh nooo. Highly appreciate the report! I'll look into it immediately.

Glad you still enjoyed it!

Happy to hear that, thanks :)

Very impressive work for only 7 days. I see a dev that knows what he/she is doing. Good luck with the development!