Play game
Clip It!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #6 | n/a | n/a |
| Gameplay / Fun / Engagement | #21 | 3.000 | 3.000 |
| Theme | #22 | 3.100 | 3.100 |
| Overall | #40 | 2.587 | 2.587 |
| Audio / Sound Design | #52 | 2.200 | 2.200 |
| Art Style / Visuals | #64 | 2.050 | 2.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot, Aseprite, JSFXR, LMMS
How does your game fit the theme?
All enemies drop a part of themselves as usable ammo when killed, you can stuff pretty much anything into your gun to use as ammo (a resource).
Devlog link
https://drive.proton.me/urls/FTRB7C78JC#QKzT508l9cCx
Easter Egg Challenge
If you're quick, you can load a rolling barrel as ammo and fire it.
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Leave a comment
Log in with itch.io to leave a comment.





Comments
Fun concept in this survive-as-long-as-you-can game, in the style of Vampire Survivors.
Being able to take parts from enemies and use them to shoot back was a cool idea!
Visually it was fine, and the audio too. Though thereās room for some polish.
Controls were simple and worked well for me.
Iāll admit I wasnāt very good at it š but it was still fun to play and thatās what matters most.
Even more power-ups would be cool of course for example.
A solid jam entry!
Keep going like this in future jams and games! šŖ
very creative take on the "vampire survivors" genre. There's a good variety of enemies and projectiles, and the progression is ok. Art and sound could use some more polish, but still not a big deal. The game is very fun and replayable. Good job!
Thanks for playing! Vampire Survivors was a pretty big inspiration for me considering Iāve never played itā¦
Ok, so at the beginning I thought "ok, you collect ammo, it's not everything", but then! You can use pieces of the bugs! And zombie heads! Hell yeah!
The presentation is ok. I can see what's happening, but not amazing. Usual game-jam level I'd say.
The fun factor? I'd say it was ok, BUT then my son played it, and he loved it! So yeah, extra points for you here :)
Over all- keep it up!
EVERYTHING is a resourceā¦
Thanks for playing! And thanks even more for showing your son!
I like the mechanic where you have to click on ammo to use it (and when enemies drop their unique ammo), though sometimes I wish I had a powerup to expand my radius, or reach for clicking stuff. The premise that everything wants a bite of you is pretty silly, lol. I will say though, that most powerups don't feel like they equip you properly for dealing with the hordes of enemies. An example is the more power upgrade- even when choosing it four times, it oftentimes takes more than 3-4 ammunition to deal with a single enemy, and even then- by the time you deal with that single enemy, I kid you not, 50 more start to follow you. I tried various combinations involving the star, pierce, the one that makes you speed up, the slime, more ammo drop, so on and so forth, but I still felt like I lacked power. I stopped playing when the green crystal one tapped me (lol)
Aside from that, I really like the ability to use the special ammo dropped by enemies! With each enemy projectile having a special effect, and buffs to many upgrades, I think this would be a wonderful survivor game I would be more than happy to revisit. I was also fond of the enemy variation, it would be cool if some of the enemies did different things.
Aha! You have fallen right into my trap! I succesfully created that feeling of a relentless uphill battle without making it so hard that you canāt see most of the content (the Crystals are the final enemy you encounter and if you see them it pretty much means you won).
Anyway yeah I need to make some upgrades stronger, the damage one in particular is percentage based and probably needs a significant change.
Thanks for checking it out!
Hey Champpeace, cool little survivor like game! Fun idea with the bazooka shooting everything, here are a few suggestions that I think would really help to deliver that idea more.
Ammo should be automatically picked up or contain a lot more ammunition per click, because the way it is balanced right now it's very demanding on the hand. I love the ideas like the barrel or the shoting stars or the enemy heads, but they really should feel like they make an even bigger difference if they're only occasional. Don't shy away from making them 5x more strong than normal ammunition and/or give them a special effect. it's rare and it should feel rare.
Good job!
Even midlevel Shooting Stars can easily one shot lategame enemies with both the starfall and the ammo. I think I need to make the pierce of both barrels and star fragments scale with upgrades.
Yeah I think I forgot about the fact that some players may experience issues going around frantically clicking stuff for 8+ minutes (which is when there are no new enemies and they just start scaling in stats over time). I think the solution would be to add a āhand-safeā mode that automatically picks up ammo as it enters range, since tha balance is pretty tuned already.
Thanks for playing and the useful suggestions!
Fun vampire survivor like game. After reading the instructions, it is easy to figure out. Just a heads up players do not like to read. They just want to play. So something small like a "left click" icon near the first few ammos would help. Our tutorials tend to be what holds our games back.

Wild theme of a mint with a bazooka, haha. Keep it up!
Good to see a top down shooter, good interpretation to fit the theme! I liked you idea of keeping the controls simple and focus on the powerups and upgrades. The fact that the enemies themselves give some ammo is a nice mechanic which also fits in well with the theme. A few suggestions which might make it more fun to play - Some sort of timer or an indication of how many enemies you have killed would be helpful for the player during the level. While the artstyle is minimalistic and goes well with the gameplay, some sort of particle effects for collisions or death would fit in nicely and would also give some nice feedback to the player. Also some sort of progression in ammo would feel nice. Overall well done, i had fun playing!
The enemy counter anmd timer only appear once you lose since I donāt want to overcrowd the screen with UI at all. The effects were considered but I wanted to focus more on mechanics since thatās where I shine in game design. Ammo progression exists in the game, but itās only tied to killing enemies. Thanks for playing!
Was ChatGPT, by chance, involved in writing your comment? Just curious.
not at all! My genuine thoughts, hand written:)
Great survivors-like,i enjoyed the picking up mechanic because it makes the game more intercative than just a regular survivors-like,one thing though is that i found myself seeing the same upgrades most of the times,oh and having the health regenerate makes the game a bit too easy in my opinion. Besides that,great game!
Thanks for playing! The duplicate upgrades showing up repeatedly is actually intentional, itās designed this way so that you can spec your build harder into one direction instead of having to hope the upgrade you want to focus on shows up enough! The regeneration is because Iāve found very consistently that giving players no options for recovery ends up being unfair game design. I also made it so that the later enemies will eat the healthbar extremely quickly so you donāt end up out-regenerating them.
I really liked the idea of the game and how the enemies would drop a part of themselves for you to use as ammo! The upgrade system is also fantastic and you did a great job and providing a variety of upgrades! You said you wanted feedback so here are a few things that I would suggest:
1. I feel like ammo is a little too scarce. Most of the time, the ammo you pick up is shot out in less than a second and you're immediately looking for more ammo. You are quickly overwhelmed with enemies and there isn't much you can do because there is such limited ammo on the map. I see a few solutions, you could make the bullets do more damage, make enemies ALWAYS drop ammo, or you could make it so each ammo pickup gives you more ammo.
2. I feel like having to click the ammo takes the focus off the main point of the game, which is trying to survive and run away from the enemies. I think making it so that ammo is automatically picked up when in range would be a good improvement to the game feel. Also, for players using a trackpad instead of a mouse, it can be difficult to quickly move the mouse and click on the ammo.
3. I think the player is a bit too big. First of all, the player feels a bit out of place in the world because he is so big. Second, if you are overwhelmed with enemies it's really hard to try to weave your way out of the crowd, so you kind of just have to give up and accept your fate.
These are just my thoughts nd you don't have to change anything if you like the way it is. I think this game has really good potential! Keep up the good work!
Ammo is a bit scarce, but thatās intentional so that you cannot infinite combo off of enemies and have to upgrade with that in mind. Since Iām a strategy gamer at heart, I focused very much on building the game around making both micro and macrodescisions so that the game didnāt play itself for you.
The player size was a bit of a mistake, my strategy of building the game then applying most of the graphics afterward often produces this kind of problem. In most of my past games, the player character looks a little wonky in some way.
Thanks for the detailed feedback and for playing!
Pretty nice game top down survival with a mouth watering candy twist!
I was able to make it to 46 kills. I wish I could've used dead enemies to put in my bazooka and shoot at others! This would've made the game fun!
Overall a nice game with good closest-first detection logic.
You must not have noticed it, but enemies do indeed drop parts of themselves as usable ammo!
Thanks for playing and noticing my clever logic!
I indeed did not notice.
Let me try again.
These ants are fast!
I had fun playing your game, nice job!
Before I finished making the game they were 20% fasterā¦
Thanks for playing!
Gameplay was nice but also quite easy. I think maybe some upgrade to grab the ammo for you if you are close, or a bigger circle would be nice
The gameplay was really enjoyable — I loved the idea and the mechanics! One thing I noticed was the lack of visual effects during gameplay. In the future, maybe you could smooth out the camera movement, add some lighting, and enhance the graphics. It would take the game to an even higher level! Keep up the great work — awesome job!