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(+1)

I like the mechanic where you have to click on ammo to use it (and when enemies drop their unique ammo), though sometimes I wish I had a powerup to expand my radius, or reach for clicking stuff. The premise that everything wants a bite of you is pretty silly, lol. I will say though, that most powerups don't feel like they equip you properly for dealing with the hordes of enemies. An example is the more power upgrade- even when choosing it four times, it oftentimes takes more than 3-4 ammunition to deal with a single enemy, and even then- by the time you deal with that single enemy, I kid you not, 50 more start to follow you. I tried various combinations involving the star, pierce, the one that makes you speed up, the slime, more ammo drop, so on and so forth, but I still felt like I lacked power. I stopped playing when the green crystal one tapped me (lol)

Aside from that, I really like the ability to use the special ammo dropped by enemies! With each enemy projectile having a special effect, and buffs to many upgrades, I think this would be a wonderful survivor game I would be more than happy to revisit. I was also fond of the enemy variation, it would be cool if some of the enemies did different things. 

(+1)

Aha! You have fallen right into my trap! I succesfully created that feeling of a relentless uphill battle without making it so hard that you can’t see most of the content (the Crystals are the final enemy you encounter and if you see them it pretty much means you won).

Anyway yeah I need to make some upgrades stronger, the damage one in particular is percentage based and probably needs a significant change.

Thanks for checking it out!