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(1 edit) (+1)

Good to see a top down shooter, good interpretation to fit the theme! I liked you idea of keeping the controls simple and focus on the powerups and upgrades. The fact that the enemies themselves give some ammo is a nice mechanic which also fits in well with the theme. A few suggestions which might make it more fun to play - Some sort of timer or an indication of how many enemies you have killed would be helpful for the player during the level. While the artstyle is minimalistic and goes well with the gameplay, some sort of particle effects for collisions or death would fit in nicely and would also give some nice feedback to the player. Also some sort of progression in ammo would feel nice. Overall well done, i had fun playing!

The enemy counter anmd timer only appear once you lose since I don’t want to overcrowd the screen with UI at all. The effects were considered but I wanted to focus more on mechanics since that’s where I shine in game design. Ammo progression exists in the game, but it’s only tied to killing enemies. Thanks for playing!

Was ChatGPT, by chance, involved in writing your comment? Just curious.

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not at all! My genuine thoughts, hand written:)