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Thanks for playing! The duplicate upgrades showing up repeatedly is actually intentional, it’s designed this way so that you can spec your build harder into one direction instead of having to hope the upgrade you want to focus on shows up enough! The regeneration is because I’ve found very consistently that giving players no options for recovery ends up being unfair game design. I also made it so that the later enemies will eat the healthbar extremely quickly so you don’t end up out-regenerating them.