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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 feedback Sticky

A topic by mrdrnose created Jan 20, 2025 Views: 56,474 Replies: 505
Viewing posts 161 to 212 of 212 · Previous page · First page
(1 edit) (+1)

honestly the game is really fun but i ran into a bug where one of my kerfur-omega units got kidnapped by this weird fleshy chamber and i can't get them back, a second unit got kidnapped but came back half an hour later, how do i get my first kerfur unit back? they've been stuck for over a week ingame.
edit: also the romba needs better path mapping, it keeps trying to go through walls, and it would be interesting to have the signal from the movie contact added to the signals as a special event.

Idk if you ever figured it out but kerfur flesh room is an event, you're meant to "look" around for him, check out the windows from inside the base and you should be able to complete the event.

(+1)

i have, and in one save my kurfer has been stuck in the flesh room for nearly a month in game, the other kurfurs come back.

(+3)

I've been playing through the newest update of VotV and have been enjoying it greatly so far! The new models have maintained the atmosphere wonderfully and I am excited to see where the story takes it. As for suggestions:

  • Renaming "Paper Sheets" (as in, specifically sheets of paper pulled from a notebook) to "Notes," "Notebook Paper," or "Note Sheet" would be helpful to avoid confusion when carrying large amounts of paper scrap.
  • Changing "Pot plant (bush)" and "Pot flower" to "Pot-able" bushes and flowers respectively could add utility to the empty pots scattered around the base (being purchasable pots for the player to plant decorative plants within), as well as add the possibility to plant the bushes and flowers in holes dug by the player.
    • Alternatively, potentially rename these items to "Potted Bush" and "Potted Flower" as the current name is grammatically inaccurate.
  • I would love to see the couches as alternative options for sleeping spaces, maybe with the added disadvantage that sleeping on them gives you nightmares more frequently.
  • On the topic of purchasable decorative items, I will always advocate for the mini-fridge being given an actual door and interior! Especially now that the larger fridge is no longer movable.
  • As a final "suggestion", I would like to bump these other suggestions from within the thread as I think they would improve the game's playability :)

             

Thank you for reading, I apologize if any of these suggestions are elsewhere in the thread - I gave it a quick readthrough but may have missed some things. I am excited to see what comes next for VotV, keep working hard!!!

The transformers not going down in ambient mode would be nice to have, we already have servers that don't go down.

(+9)

i think you should be able to ragdoll and roll around to reduce the time youre on fire for. stop drop and roll

(+2)

that actually makes sense this should be a feature 

(1 edit) (+2)

Not sure if it's been said in this thread yet, but it would be nice if the front windows in the base didn't get dirty nearly as fast as they do now. It was perfect in 0.7, nowadays it's window washing simulator just to see out of it at all and dirt specks are already forming before I'm done washing them. I've been putting off getting into this version due to that as I really like the view out of the windows at night. Other than that I absolutely love this game and have spent many hundreds of hours in it!

EDIT: Tested 0.8.2c and this is no longer an issue!

(-1)

I have not encountered this problem, so I assume that you (and many others who have complained about this) are not washing the stains completely. If you shine a flashlight and look closely, you can see dirt that is otherwise invisible and it looks like the windows are clean.

(+4)

Indeed I was washing them completely. I sat there on a spot until it's completely clear (I use flashlight on it as well, it's hard to see otherwise), then I move on. Before I was done with another small section on the same window there were already dirt specs on the spot I just completely cleaned. I tested this multiple times in a row to make sure I wasn't just trippin.

Just retested it in the newly released 0.8.2c and I did not have the same issue anymore, no dirt specks after waiting a full in-game day. Huzzah!

I started this game and day one after a few hours every single server and satellite detonated and after 2 hours of walking and doing freaking math tests i gave up with 17 servers still to go. I'm like sick to my stomach from doing fucking addition and subtraction. I feel like this game was made by a math teacher who hates kids.

(+1)(-1)

Maybe try starting a new game. lol I don't think that's supposed to happen. Maybe a glitch or something.

I found that "special" kerfur has a problem getting up 2 servers Tango, Whiskey. Keeps launching themselves off the stairs due to excessive speed. So far only these 2 seem to have a problem but it may wary.

(2 edits) (+1)

Great game! I really liked it. But the lights are killing me. My laptop to be exact. The fact that my GPU is at 99 all the time at the base if the lights are on and fps falls from 120~ to 40~50 and the temps being at 90⁰C is not good. I dont wanna sit in the dark all the time.

Oh yeah and my laptop has 4050. And something like War Thunder with its hyper realistic graphics at max settings has same usage as this game. And more fps.

(+2)

Hello, I really love VotV, but I'm disappointed with recent updates. 

Firstly, I'd like to mention new models and textures of the desk panel and the drone panel. In my mind, the new textures are strongly overloaded and do not fit in game's visual style. The same thing can be said about new textures of the drive boxes. Also, old box textures were kinda iconic among the community. Really sad to see it deleted from the game. 

If you are trying to change the whole visual style of the game, please, don't do that! It is one of the things that we love Voices of the Void for. I think, many fans will agree. Please, bring old beloved textures back! 

Thank you. 

Your fan and lover SeraBelka.

(1 edit) (+1)(-1)

They might not fit in the game's old visual style, sure, but this is the new visual style that the game has been primarily using for over a year (started some time around 0.6.0 and 0.7.0).

I can understand liking the old style more, as I do like it's charm as well, but I can understand why they have gone for a more modern HL2-like style. They won't undo over a years worth of progress on the game because a subset of the fanbase doesn't like changes that have been generally well received by the rest of the fanbase.

I must’ve missed something, but I did not notice something like I mentioned before, only doors maybe. Could you please tell me a bit more about new visual style?

(1 edit) (+1)

There isn't really that much you need to know about the new visual style. Compared to the old one, it's mainly just higher resolution textures and more detail on textures and models.

As an example, here is the old MRE model (left) compared to the new one (right). Generally, the old style is more simplistic, while the new one focuses a bit more on detail.

LET US SKIP CLEANING THE BASE!

(3 edits)

You can remove the grime and trash piles with the reset menu, which is most of the hard work done in cleaning.

How do you use the glue bottle (I might be very dumb asking that)? Because I need it to make the craft of the object mentionned in the notepad we can found on the river fence near Tango. Also, does the metalpipe mentionned in the same notepad is obtainable in Story mode? 

(1 edit) (+1)

The craft is a normal recipe like any other, so you simply just put the glue bottle on the workbench with everything else. When it says a metal pipe, it refers to [Metal scrap]

Thanks, I manage to make the craft.

Crafting the skins for Kerfur Omega seems to be bugged at the moment? I tried with the erie plush and monique stuff but it only shows me to craft a "Kerfur-O Head +". When i hit that Kerfus just falls into its single pieces and i can rebuild it no problem. It sometimes also shows me "Kerfur-O Arm+"

(1 edit) (+1)

Turn on 'The Funny Setting'. It is now required for creating special Kerfur-O skins. 
Alternatively, some special skins have had their recipes changed a bit, so attempting an old one might not work anymore.

Holy damn yes thats it! Thank you very much, i didnt even consider that option for some reason :D

maybe im stupid but i have no clue how to save signals to the pc with the new terminal model. am i missing something?

(1 edit)

The button for saving signals on the PC is located here. If you simply move the cursor over the panels, all the buttons are easy to find.


thx <3

make matress movable or smth like that

Buy a Sleeping Bag, it has the same role as the bed, but portable. You used to be able to move the bed around, but that was removed by making it a static object.

There was an event that would happen that makes it so when you go to sleep you can wake up outside where your bed was seemingly moved while sleeping after this happened to me the mattress was able to be moved around. It's only happened once though.

does new update require save reset?

(+1)

a rifle of sniper or something

There is an old rifle that you can get in the story mode i think it's located at the Lima server but the rifle just explodes when you shoot it but there are some other guns in the game files like an assault rifle with a grenade launcher and also a makarov. You MIGHT be able to get these in story mode but i have no idea how aside from mods or cheats.

(3 edits) (+1)(-1)

You can't get them in story and likely never will be able to (via normal means). Actual guns are one of the few actively unplanned features for the main game, but there will be various alternatives when it comes to weaponry.

(-1)

I know this isn't the main focus of the game for now but the optimization in the room with the computer is absolutely horrid. I can get 80-90 fps while being outside, 60 while looking at the base but when entering that damned room fps drops below 40. It just makes the game not as enjoyable.

(1 edit)

Tell this to those who play with 10 fps on the base with constant lags and 20 fps outside

(-1)

your pc probably uses an integrated gpu if ur fps are that bad and it isnt built for playing games.

but still it also goes to say that the game needs a little more optimization, this would favor everyone and make the game more enjoyable. so I dont get what your problem is.

besides this is just feedback, im not claiming that the game is ass just because its laggy in some places. I adore this game so much, been enjoying it since 0.7 and still am. I just wish my machine wouldnt struggle as much, it just makes it feel stiff and make me not want to stay in the base.

(+3)(-1)

40 fps is not so bad. Start complaining when your fps drops below 30 fps.

And no, I'm not playing on the integrated gpu. I have reassigned this in the settings and the nvidia game behaves like this too.

i have an 3050 and my FPS is usually 10 to 24, except in earlier versions i can easily get way more then 60 FPS

(+1)

add a setting that allows Sandbox to have story events, its getting really annoying to port a maxxed out story mode to sandbox just to mess with the arirals, and another thing, make it so you can also trigger story events from the cheat menu, i think in a simple list with a search bar would be nice

(+1)(-1)

Triggering story events in sandbox already exists as a Patreon supporter feature, it's what the empty 'Events' tab in the cheat menu is for.

Why i dont have a arriral gun and brownie trail on 0.8.2b and c, i play 3 times until this events nothing happens in this versions, but i try plays 0.8.1 and it happens, game feels like really different on old version, they draw a few graffity and send a vaccine 

Saw the art for a notebook in the discord. Would love a few variations that can be bought (chosen at random) for the fun of it. Also would like to see more uncooked food in the store. Ramen or Mac n Cheese type stuff. 

why is the server room violently combusting when i don't even have any explosives in there

(+3)

If the servers are damaged enough they can explode, and do various other things, and unfortunately if one in the alpha server room explodes it will usually cause them all to explode. You might've had a physics object or something wedged under a server and it finally collided in just the right way to trigger an explosion.

THAT CAN HAPPEND imma blow up so many servers

(1 edit) (+5)

It would be nice if you could turn off "event music" in the settings, because it makes it clear when the event itself starts, and because of this, the element of surprise disappears. (sorry for the clumsy English, the translator is bad)

(+3)

Agreed. Also bring back being unable to pause during events, it was a major atmosphere builder for me.

I'm pretty sure you still can't.  The pause menu appears, but the game isn't actually paused and you aren't able to save or quit to menu. I honestly prefer this behavior over the old way because it lets people quickly access settings in case they need to adjust volume sliders or other settings.

Also, metaparanoia is easily one of the best atmosphere building features in this game. It makes it feel like the game itself is breaking under the anomalous crap in Dunkeltaler. The busted pause mechanic just adds to the feeling that whatever is messing with Kel can see you and screw with you too.

I do like this one for it's uses as well, but it personally just doesn't hit quite as hard as the old one. I'm not really sure how to describe it, but the old one makes me feel more trapped, like I have truly nowhere to hide. The new one makes me feel a bit safer, cause even if the game still doesn't actually let me pause or let me quit, that somewhat comforting pause menu still opens and I can access my settings and the help menu to change things in my favor.

since the murder kerfur is a threat that hates / attacks everything due to being possessed, is it possible to make arirals shoot the thing down or atleast spawn some when its near their treehouse or is there like a reason why they don't appear

(+4)

A suggestion, if I may - while Kerfur-O is extremely OP already, can we get it to be a bit smarter? To elaborate: as the system currently works, when you send out your Kerfur-O to gather hashcodes, they'll go for each of satellites strictly in alphabetical order, sometimes taking more time than necessary due to inefficient routing.

My suggestion is basically to allow us to optimize the route, so instead of going in alphabetical order, Kerfur-O would actually follow the order of satellites as they are outlined on report page. Those who just autofill it and give it away to their Kerfur-O will hardly notice any difference, those who prefer things to be done efficiently will likely be able to save around a minute waiting for their cat companion to complete the task. Unless there are technical complications preventing the implementation of such a feature.

(+1)

Fantastic game! I've seen a few bugs(mostly collisiion) in 50 days but nothing that makes game impossible to play. Waiting for new updates. Thank you for your hard work! 

Supply crates shouldn't drop wooden debris when they are hacksawed. It does mean you get more wood scrap out of them total, but it is irritating.

they break automaticly you don't have to break them yourself

I mean the base supply crates, not the delivery crates.

oh those. why would they not drop wood scrap its a wooden crate so it should drop wood scrap

When you hacksaw them, they will drop wood scrap, but they also drop wood debris as if you broke them with a weapon.

yes?? I don ‘t see a problem with that?

I just don't really think it makes that much sense, you get a bunch of neat wood scrap from carefully disassembling the crate with a hacksaw, but you also get a bunch of random broken pieces of wood as if you carelessly broke it open with a weapon.

(+1)

idk if its the version of the build i have (0.8.2) but the movement of satellites and the radar pings doesnt make any noise, well the pings dont make any noise but the satllites are quite from the inside of the base but outside you can faintly hear them move

(+1)

LET US SELL THESE FUCKING BUNK BEDS WITH THE SELL GUN

THEY TAKE UP THE ENTIRE FUCKING RESIDENTIAL AREA AND CANNOT BE SOLD NOR CAN THEY BE REMOVED FROM THE BASE EASILY. EVERY UPDATE/NEW SAVE I HAVE TO SPEND 45+ MINUTES REMOVING THESE PIECES OF SHIT FROM THE BASE AND DUMPING THEM INTO THE RIVER AND IT IS THE BIGGEST PAIN IN THE ASS OF THE ENTIRE GAME.

THEY CANNOT BE USED FOR ANYTHING AND THEY ONLY EXIST TO BE AN OBSTACLE. PLEASE LET ME GET RID OF THIS SHIT MORE EASILY

(1 edit) (+2)

Hacksaw basically instantly gets rid of them, or you can just spend a few minutes smacking them with a weapon until they break.

I CANT BELIEVE I OVERLOOKED THIS. THANK YOU FOR HELPING MY RETARDED ASS

(6 edits) (+2)

I just noticed that we’re able to put the “faucet” into the emergency shower, inside the base. It would be super cool, if you could attach a garden hose to the pressure washer. For the ultimate window washing solution.

I mostly play Infinite mode, because I like the chill, but sorta scary experience. However, I think a few events from the story mode could be ported over.

Mostly the... (hidden spoilers.) Events around arirals, like building the treehouse. I just have loads of money now. And wanted to donate a ton of shrimp to them.

And other events that aren’t hostile.

(+4)

I really dislike how the power washers in the game work. When you're better off mopping your glass or waiting for an oversized sponge than using the hyper advanced alien pressure washer you know you've screwed up mechanically. Or maybe it's just Nose trolling us.

(+4)

I legitimately think the portable pressure washer is currently the worst store purchase in the entire game: it costs 500 points, cleans like 1.5 dirt stains before needing to be refilled at a static water source, and you can even get an upgraded version of it halfway through the game for free. Pressure washers desperately need to be buffed in some way.

It would be lovely to see something more from the swiss culture! For example a note in german, I mean, considering the place it would most definitely be in swiss german ("Ich han kei Familie oder Fründe, also niemer"), and since most players won't be able to read it without translating it anyway. But I guess it's about just a part of the narrative than environmental accuracy or überzüügende Recherche.

(+2)

I really enjoyed cleaning up and what came after it was unexpected. Would be nice to have more of these little side-tasks!

there are many easter eggs you can do or activate that will keep you busy for hours

why is there a grey eye in top right of main menu did i displease someome

(+1)

Click it

oh it just disables hud but i have noticed if i dont have internet, it knows what i am

The dog in the left corner appears if there is no internet connection. An internet connection is required to display the current list of patrons. It seems to be a future measure against piracy

How could i pirate a game that is already free in here? I mean, unless the Dev makes it paid on release

The game is likely to be paid, yes

(+3)(-1)

The music in the game is so good to listen to. Wish to hear more!

(+4)(-1)

uhh..Umm, Mrdrnoce I want to ask you about adding the ability to date with Arirals. It would be really cool

(-1)

i agree with this, please add this mr  drnoce

please.

(+2)

is it just me or is this game losing its artstyle? like ive come back after a while and this new console has TOTALLY abandoned the kind of low-poly source engine vibe the game had previously...

(+2)

While i agree that the art style has changed you have to remember that A LOT of the old assets were just placeholders most likely. I do like some of the older styled assets though but also some of them would be very out of place when placed next to some of the newer assets that basically NEED to look better otherwise they would look strange or even unrecognizable. Maybe when the game releases we can get a "texture pack"-ish setting to bring back the "classic" assets.

that would actually be a really good solution, thats smart as shit man

(+2)

I like the way the hover-pigs have been balanced, Theres only a few wandering but encountering them has been a real danger. Also I love love love the meteor shower event, is it possible to make it like a very very rare weather effect? IDK if this is a game feature or i'm trippin but I squarely hit my head on the atv and i swear I lost a few hours of time. When I stopped ragdolling it was night.

what is wrong with my game
help

(+1)

hue setting

LSD

(+1)

Please make a switch in the settings to use older computer models

Game errors.
I downloaded recent game version and when I wanted to go into tutorial mode, I had a black screen. I waited for some time, but nothing changed

(1 edit) (+1)

The pink wisp swarm event should happen later in the night, as the wisps currently all immediately despawn because it's too early in the night for them. I have found that the event happening at 21:XX rather than 19:18 fixes it.

(+1)

Various pre-placed 'important' objects like tiles and skulls should be made static until interacted with, similarly to how the chicken burgers do it. I cannot tell you how many times I have randomly lost one of them because it got knocked away from it's spawn location to god knows where before I found it.

(1 edit)

my desk looks like the old one but everyone else has the new one

Are you on version 0.8.2 or higher, and if so, did you create this save on a version before 0.8.2?

If you are on 0.8.2, but you created this save on an older version, you will need to eat the old desk prop to get rid of it. Hover over the desk until an interact menu pops up, and then try eating it repeatedly until it vanishes.

(1 edit) (+1)

I'd love an option to disable dreams. Or for ambience/sandbox mode at least.

But I understand if they are part of the intended experience of the game.

I exclusively play ambience mode and a few of them really spooks me. Now I just watch out while sleeping with my finger on the "reset position" key. Found a person on reddit that said they have a friend with thalassophobia and the rising water event made them unable to play the game. When someone commented such a toggle would broaden the audience, and I tend to agree. And there's no risk of watering down the game if this option is locked out for story mode.

Well, i haven't played ALL that much of the story, nor infinite, as i got to day 15 for now, so some things that i would like to see in game might already exist to some extent.
Starting from my current view on the current build, i'd say it is marvelous, as now we got an actual treat, for that i have already died (i know this is actually from 8.0 i believe, but only happened to play the game now), and the new locations and base looks, the only thing i will complain about the current base is the butchery (the hanging meats place in basement), but that might be because i am too early in game, but it doesn't fit much on the theme of a base, leaves it too in the open that "this place might not be normal", i think you could have it hidden, like the previous base setup had a long ladder down to an eerie room.
In terms of bugs, again, i am too early to cite all of this, the only one i have experienced is that i dropped a tile and it vanished, or at least entered a prop which i have no access to.

For things i'd wish we could get in the game, either some sort of "time capsule" more like we have in Subnautica (but i believe it wouldn't fit much in the game), and, more reasonably, a sort of entity index, might be in game clues of certain characters, entities and all, or a straight up help/tips tab telling about the entities in game.

The Hints and tips menu gives you some tips on certain events and entities where it might not be super obvious what to do (use keywords to search for through the spoiler-marked ones), but the game otherwise just leaves you to discover everything by yourself.

If the game does give you hints/tips about certain entities, it should absolutely be through in-game notes left by previous workers. TR_1 has notes that have already done this; they hint at the appearance of a certain entity to help you identify it, then give you a hint for the crafting recipe of something that should help you deal with it.

I actually never knew about this letter, is it placed on an obvious place or under the rubbish or something? Also, i am quite aware of some entities, mainly the already existing ones from 6.3 to 7.x i believe. Yet, the game seems to have so many new things and i do have quite some trouble getting to certain areas, not knowing how to explore properly.

It is in the office, being the three brown paper sheets beneath the hammer on the desk.

I love the game, but the controls kind of ruin things for me. Clunky and way too many things to remember. I can never remember the key combo for granular item placement, and there is nowhere apparent to see what it is besides going back to the tutorial. So a key combo list in the pause menu would be nice. And it would be nice to have more control over key mapping. For example I want to map alt-r to a single key like q, because I'm not a fan of the alt-key combos.

The Hints and tips menu has an entry on them that you don't even have to scroll down for, it's an extra 2 inputs (or 1 after the first time you do it in the session), but it's the same thing.

(1 edit)

What I'm talking about with the precision placement (shift-alt) doesn't seem to be referenced anywhere in the hints and tips that I can find. I do feel silly suggesting a key combo list when there already was one, though precision placement still  doesn't seem to be mentioned anywhere except the tutorial.

An option in the settings to toggle between the old and new eating sound would be nice.

(-1)

More cats please, make them reallllllyyyyyyyyy big.

(+2)

Game's feckin cool, the source-inspired graphics and physics are simultaneously fun and creepy, the sounds equally so, and it scratches that SCP itch that got me absorbed into that universe.

Also, game works pretty much flawlessly on Linux CachyOS through Proton (specifically "proton-cachyos-10.0-20250702-slr-x86_64_v3") in case there's any thought of "i wonder if steam deck/linux would be difficult", tl;dr not at all.

Had to do almost no tweaking aside from my own performance edits to the Engine.ini - I had to change how small object rendering and shadows work to lower GPU usage from 80% to 60-ish% at 90-120 fps, which the 80 was already fine to be clear, but I'm in a small room in the middle of a desert, so the less hot air blasting out the better lol.

I also almost exclusively play with Velma mode (fun), 50% game speed (ADHD, but also weirdly this makes it creepier since tension builds slower, personal preference cause I like psychological horror), and 'food tolerance' disabled (to match me IRL, i can eat a single thing 4 times a day daily and be fine...plus the character is Kellin and I'm Kevin so :shrug:).

Important notes:

  • would play with Alternative Interact mode, since it's a toggle-grab thing, but numeric keys don't work, only the scroll wheel does. i like precision, I dont like having to use my wheel to do quick things slowly.
  • I'd like there to be a toggle sprint and toggle crouch setting, since i dont like having to hold my pinky on a key.
    • With toggle sprint, i'd like a "hold to walk" keybind, similar to some boomer shooters where you default sprint and hold a button to not sprint. This is my preferred method of playing most games.
  • A way to properly sort the hotbar so that specific items are on specific keys without moving them would be nice. As it is right now, the game auto-sorts the last held or picked up item into slot 1 and pushes them down.
  • Tooltips for what each game setting does (including Graphics ones) would be helpful, since there are some that are unknown even when trying to look for a UE4 doc explanation, such as TAA Type (0 explanation on the difference between 'type 0' and 'type 1', and the effect isn't too obvious in-game).
  • ATV handling upgrade in the future? Currently controls like a blimp lol.
  • More console stuffs and more types of items for crafting/building/engineering and electrical things pls, i love tinkering, i love doing factorio-like stuffs, and i love minecrafty redstone stuffs, plus as a computer nerd the more i interact with in-game terminals the more attached i feel lol. Utilizing more tech to handle things would introduce both an interesting loop for the less forward and more thinky peeps like myself as well as a possible challenge to them, like upkeep.

Great game so far, and one i think will be on my favourites permanently, even in its unfinished state.

Oh also, more Kerfur animations/sounds/interactions? :3

(+2)
I would play with Alternative Interact mode, since it's a toggle-grab thing, but numeric keys don't work, only the scroll wheel does. i like precision, I dont like having to use my wheel to do quick things slowly.

I think this was done so that you can use the hotbar while hovering over objects, cause I have pretty frequently seen that complaint. I also would not really recommend using Alternative Interact until the next update, as some aspects of it seem to be broken currently.

ATV handling upgrade in the future? Currently controls like a blimp lol.

I'm pretty sure 0.9 will have an ATV rework, which should hopefully make it a bit easier to control.

(+1)

I think beehives should be a bit louder and maybe have some sort of visual indicator, like bees swarming around the area beneath them or them dripping honey. Maybe it's just me, but I honestly find it very difficult to find their exact location with just the ambient buzzing noise the hive makes, so making them even a bit easier to locate would help a ton.

(+1)

yeah strongly agree with KevUndead up there that the inventory hotbar being some kind of sliding FIFO buffer of the last items you interacted with makes it pretty awful to use, and the fact that the default icons for a bunch of the most-used tools are just "3 pixel wide dark grey smudge on a black background" aint helping matters.

anyways, here's another little UI gripe: the positioning of the prop action menu way off to the prop's right on the screen creates problems with some of the bulkier props. Especially the workbench. Like here, take a look at this screenshot:


A workbench, a pile of crumpled paper bits, a couple gasoline bottles. My cursor is hovering over the workbench; when I hit the "E" key, what's going to get crafted? A Molotov or a chunk of paper scrap? It's impossible to tell right now because standing close to the bench has bumped the crafting menu completely off the right side of the screen. It would probably work better if the positioning of that menu could be restricted to, like, inside the actually renderable screen space.

This update is amazing. Please never stop developing this game. Great job.

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