Trenchbroom is a tool used to make Quake 1 maps, although given its format for saving maps is raw data for each vertices and texture names assigned to their respective UVs, it's easy for other programs to read from them and develop plugins to turn them into map geometry, such as with the Quodot or Func_Godot plugin for the Godot engine which I use!
Trenchbroom or those other plugins should be added to the database.







