Hey there,
can we expect Linux support at some point?
Thanks for working on this interesting project!
Making a dedicated Linux build is not in the current scope. Maybe once the game reaches a stable point with all basic gameplay functionality in place (checkpoints having full functionality for saving and fast travel, method calls from the GameMaster being advanced and fleshed out to control game events better like moving the player around, Android being overhauled with a state machine for better movement tech and more abilities).
As far as I know, Linux builds are either a preset compiling option that comes with the Godot engine to be downloaded, or certain elements in development need to be tweaked to anticipate how Linux runs apps. I do have one other playtester who has tried using WINE to play the game and he says it works decently so far, or that any bugs he reports to me can be fixed in the next build and are not necessarily Linux native issues.
If I get enough support from more Linux users, I will see about trying to include an experimental Linux export along with the next update to see how well others can run it natively.
Little update for this, I have started using Linux Kubuntu 25.04 for about 2 months now on an SSD but have not yet attempted to edit anything in the Godot engine with it yet. The game is still being developed under Windows on the original HDD. I can still edit the project to accommodate for both OS's if I ever figure that out, but for now I want to finish develop on the platform it is already on for the sake of stability, and save any game projects under Linux for future endeavor.