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Linux support

A topic by Dinock created Mar 16, 2025 Views: 26 Replies: 2
Viewing posts 1 to 3

Hey there,
can we expect Linux support at some point?
Thanks for working on this interesting project!

Developer

Making a dedicated Linux build is not in the current scope. Maybe once the game reaches a stable point with all basic gameplay functionality in place (checkpoints having full functionality for saving and fast travel, method calls from the GameMaster being advanced and fleshed out to control game events better like moving the player around, Android being overhauled with a state machine for better movement tech and more abilities). 

As far as I know, Linux builds are either a preset compiling option that comes with the Godot engine to be downloaded, or certain elements in development need to be tweaked to anticipate how Linux runs apps. I do have one other playtester who has tried using WINE to play the game and he says it works decently so far, or that any bugs he reports to me can be fixed in the next build and are not necessarily Linux native issues.

If I get enough support from more Linux users, I will see about trying to include an experimental Linux export along with the next update to see how well others can run it natively.

Developer

It may also help if anyone could give me tips on how certain directories work under Linux. Where are the default paths for the user's Pictures? What is an equivalent to the AppData folder?