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(1 edit)

Cool tech demo man! Hope to see some fun demo puzzles with platforming! 

- Game is pretty laggy for how small it is, which feels worrying.

- I got stuck on the dash powerup sign and in the elevator briefly.

- Maybe make the material section for the PDA screen a very low emission or unshaded material so shadows can't obstruct the text on the screen.

- Photo sourced textures are stretched and potentially disorienting. Scale textures evenly or try setting a scale standard for rooms so they're not too cramped for the player in casual play.

- Fancy first hallway looks the best here.