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A jam submission

glorbyView game page

click the glorby
Submitted by Griffin — 1 hour, 51 minutes before the deadline
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glorby's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.4004.400
Audio#93.7203.720
Overall#153.6203.620
Execution#203.6003.600
Game Design#522.7602.760

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

So pretty! Pretty tough though.

Videogames as art. Beautiful. But my glorbs seemed to escape me and end up outside what I could see and in the end I could not keep them alive.

Great look. Great audio. Fantastic!

(2 edits)

The ambient is awesome! The visual effects are mesmerizing!

But I think my clicks did not affect glorb at all, only spawned visual effects on water

Submitted(+1)

This one is super pretty and the music is fantastic.

Submitted(+1)

Trippy ...and clicking is harder than i imagined =)
I directly thought you were the guy that did Sol on last jam... once again a good experience.

Submitted(+1)

Successfully made me a bit nauseous :D Cool effects and harrowing soundscape. Like with your last submission, you successfully created a slightly existential yet also cozy atmosphere. Great vibes!

Submitted(+1)

Aaand yet another reminder for myself to go learn more about signed distance fields, well done!

Submitted(+1)

This looks and sounds fantastic. Especially the glass/water like effect is very pleasing.

Gameplay wise I seem to be too slow to catch these little orbs :)


I would have liked if the music fades out when you pause the game, so you can keep it in the background and return to it afterwards without having to mute it.

Submitted(+1)

This game looks sooo cool. Took me awhile to figure out that you're supposed to click on the glorbies when they turn white. The shader effects and lava lamp style just look so awesome, great job!

Submitted(+1)

Extremely cool shaders! 

Submitted(+1)

I really loved this - it made me feel existentially desperate.

Submitted(+1)

I love the unique visuals and chill audio! I really liked Sol, and this has a sort of similar vibe, though very different gameplay of course. The difficulty seems a bit too high to me (or my aim sucks), as the white glorbs very quickly become tiny and move pretty fast; they could maybe start off slower and larger and get faster as time progresses to give a nicer difficulty curve. It could also be interesting to have some way to create new glorbs to keep the game interesting for longer, as you currently are easily left with just a handful of glorbs and can't get any back. Still, very impressive with how late (iirc) you started working on it!