Thank you for trying it out, so glad to see others enjoying a pinball machine builder!
It seems there is a bug on how I detect when the ball is not moving anymore, and it makes it feel like there is a timer, but there shouldn't be! (only clicking on the cannon should stop a ball run early, at the users choice, but nothing else should).
I had selling existing gadgets and moving existing gadgets as planned, but simply ran out of time... (I blame it all on rust, there is just an infinite rabbit hole to improve how you implement something which can simply suck you in ^^)
But you might be on to something, having a limited lifetime for the ball could fit very well into the incremental nature of the game.
Thank you for the ideas and feedback!
Occuros
Creator of
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This looks and sounds fantastic. Especially the glass/water like effect is very pleasing.
Gameplay wise I seem to be too slow to catch these little orbs :)
I would have liked if the music fades out when you pause the game, so you can keep it in the background and return to it afterwards without having to mute it.
They physics are actually deterministic with avian. Its a fantastic physics library, especially with observers, makes implementing collision detection a breeze!
So glad to hear you had fun, I had it at some point that you would see your full path (or a much larger path) but then thought it would become too trivial to build the combo machine...
But probably should have implemented it as an upgrade for the shop. If I just had a little more time... :)
Thank you for trying it out!




