Not a bug, per se, but changing the color to the same one doesn’t make sense so it’s disallowed. However, I’ve left that very unclear, and for now I’ve added a sound effect that indicates the action is invalid while we work on proper UI animations, hints, and tutorials. Thank you for your feedback!
DeVelox
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I like the concept, but I’m never really sure if I connected things right. The bomb seems to allow anything around it to connect, not just to and from the bomb? Also I’m not sold on sound being one of the criteria, especially since some of the more detailed shapes can trigger the sound many times as they rotate.
Disclosure: the browser version did not work for me so I compiled it, not sure if that affected anything.
Another crazy satisfying entry. I have to admit, when I initially saw the theme, I thought “dominoes” would be way too obvious and common, but this really stands out, having been executed so well. I think the lack of “real” gameplay was a fair tradeoff to be able to make this within the time constraint.
The art style is actually quite charming, and I like that the enemies look distinct based on where they are placed. Enemies just “walking” up looks a bit weird, but nothing that can’t be fixed by just adding a jetpack animation or something. The change in perspective is refreshing compared to most TD games.
Nice to see a movement based game in a jam. The really low walking speed with very steep ramp-up is throwing me off a bit, and it would be nice if I could change my sensitivity, but otherwise pretty fun, will probably be coming back to play some more. Also, the simple aesthetic is actually quite fitting considering the inspiration.
As a fan of Quake and other “boomer shooters” this is definitely up there as one of my favourite entries. Very nice showcase for Bevy’s capabilities, but also just a fun game. I’m a little sad that the glitch my friend discovered in one of the earlier builds seems to be gone. It was possible to fly by picking up a barrel under your feet.