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A jam submission

The Void Above(Jam Version)View game page

Something is creeping, crawling, and waiting in The Void Above
Submitted by barrett_krebs, Frogsynthesis — 9 days, 17 hours before the deadline
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The Void Above(Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#74.0404.040
Graphics#174.2804.280
Overall#343.4463.446
Fun#363.4803.480
Accessibility#583.1603.160
Controls#623.3203.320
Originality#783.3603.360
Theme#1602.4802.480

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2

Wildcards Used
N/A

Game Description
A 2D Atari survival horror game set on a spaceship that due to an outbreak caused chaos. You a secret agent are sent up to CONTROL THE CHAOS

How does your game tie into the theme?
You are a secret agent sent to a space station that due to an outbreak causes chaos. Your mission is to CONTROL THE CHAOS

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
0

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Comments

Submitted

Cool game, I loved the sound!

Submitted

Some of the best sound design I've seen in the whole jam! Music, stereo effects, sounds, all great! The shooting mechanic was very successful, as was the whole atmosphere. The low resolution graphics mixed with the heavily distorted shaders did make playing it a bit difficult - having things being obscured was good but the motion again the tile was a bit nauseating. Ran great!

Submitted (1 edit)

Love love love the art! You did a lot with a little and that's hard! Very coherent aesthetic and one of my favorites in terms of art for sure! At some point it seemed to stop letting me open lockers, but idk if that was something I was doing wrong.

Developer

I know what the problem is, thanks for playing 

Developer

If your about to comment in my game please tell me how things were effected by your frame rate. I have a horrible computer. Computer can't even run Godot 4 but I can work with it. I need to know how better framerates are on the game so I could better knowledge myself. 

Submitted(+1)

Nice Atari feel.  Great sound. Took a minute to get a feel of the rooms

Developer (1 edit)

thanks

Submitted(+1)

Fun game. Ran into a few glitches, biggest of which was I was able to go through a door and keep going, but the camera stayed on the previous level. I'm assuming it was because I had the key card to go on, but hadn't killed the monsters (out of ammo).  Mouse aiming would be a big improvement too, keys were pretty slow to move. Over all though you did a great job and I think with a bit more work this could be really good.

Developer

No, I purposely made it without mouse movement because I wanted the movement and aiming to feel stiff like how stiff it was back then with resident evil. Also, everybody who played the game saying theirs a bug where you can walk through the walls, I just didn't finish. 

Submitted

Ah OK fair enough. This didn't seem to be a collision issue, it looked like a door I could/should go through. Yeah time can be tough, I ran didn't have enough for my project either. It doesn't have to end with the Jam though :)

Developer

thanks I’m maybe planning on continuing this 

Submitted(+1)

I hit the same walking off the map everyone else did, but I'm going to take that as a sign I made it to the end. Another one of my favorite entries, with vibe just oozing from every corner. The level design, music, sound choice, filters, everything was working so great. The bad guys were legitimately terrifying and the loot seem paced really well. Loved it!

Developer(+1)

ty

Submitted(+1)

Cool little atmospheric experience.  Like other commenters, I got stuck at a certain point where I seemed to be able to walk offscreen forever but it wouldn't load a new level.  I liked the slow introduction of the monsters through sound design and blood on the ground, etc.  The way the music took its sweet time to start as well.  I liked the aiming, just wished I had more ammo.  At a certain point it seemed like I could just run away from the creatures instead of facing them.  Overall I enjoyed playing it.  Nice work!

Developer(+1)

I'm sure u can put the pieces together that I didn't finish it.

Submitted (1 edit) (+1)

Pretty fun game, the visual and audio effects create a pretty nice atmosphere. The aiming system is interesting, creating some type clumsiness that can cause some panic moments. I got stuck after going through a room with two monsters, maybe a bug or maybe I miss something. Anyway I enjoyed the game, it's like a mini Dead Space.

I've seen that you submitted the game to another jam also, this is your first GWJ, so you probably didn't know, but FYI for the GWJ you can't submit your game to multiple jams, from the rules on the GWJ page:

> This is an exclusive jam, meaning that entries made to both this jam and all others shall be removed unless otherwise allowed by the organizers.

Developer

oh

Developer (1 edit)

whoopsies, my bad

Submitted(+1)

Ok, was able to play it! The graphics are really cool! I hope I will learn to do something like that one day) And the sound of running is disturbing and adds to the atmosphere.
Though seems like the game wasn't really made for this jam unfortunately) So yeah, didn't get the chaos feeling.

Developer

I had more planned for it that really would have been chaos but its ok, Also, I barely put any effort into the sprites and added a few vhs filters. The thing that makes it look good is the lights and shadows. I believe u can do something like this.  

Submitted(+1)

Gives me Starcraft missions that are set in closed spaceships vibes! <3 Lovely graphics, it could be slightly less pixelated and also the feature for dejittering that Godot has could be activated. Also too little ammonition and I somehow went into the wall in the third level and didn't die despite having no life left :D

Developer

ammonition is crazy, but I'm js playin. Never heard of that game, I was trying to go for more of a Faith the unholy trinity and dead space mix of a game.

(+1)

Super neat game! I love the screen effects when your health? sanity? goes down.

Developer(+1)

just sanity, your health doesn't effect the screen effects.

Submitted(+1)

Very effective use of audio and I really like how the screen gets more distorted as you play. However, I somehow got myself stuck on the stage with the room that has like 4 doors in it. I went through what I thought was the end level door but I was just stuck up there, maybe because there were 2 enemies left alive. Great job overall!

Developer

your supposed to go to the next level? I wonder what went wrong

Developer

nah I'm just playing, I didn't finish thats why.

Submitted(+1)

Music and atmosphere seem to be just great, but unfortunately it didn't run for me. I could see just the first screen with Start button, but nothing was interactive. Tried clicking everywhere and pressing bunch of keyboard buttons - no response ( But seems like others were able to run it no problem, so I guess it's on my side.

Developer

gotta press j, my bad

Submitted(+1)

The art style is impressive ! The game feel also, specially when you’re getting close to death. Monsters, on the other hand, are far too attached to their lives XD

Developer

This is a mistake everybody is making and I need to better explain it, but the bar under your health is the sanity bar. The effects don't happen from you getting hurt there from you going insane.

Submitted(+1)

Rly beautiful! reminds me of signalis. Took me a second to realize how the aiming works but once I did I had fun playing. The screen lighting up on gunshot feels v satisfying too

Developer

Took me a little to get the gunshot to feel just right.

Submitted(+1)

The atmosphere and aesthetics are great. Very tense gameplay, great job!

Submitted(+1)

Super cool, really love the aesthetic and design you have here. I ran out of ammo fighting my first enemy and from then on it was a frantic run around the station looking for anything I could use. The shader changes on damage were sweet, it really amped up the scary factor. Well done!

Developer

Can you tell me why you ran out of ammo, I need to understand how good new players are because its kinda hard when I'm really good at my own game.

Submitted(+1)

I love the art direction and the sound design is awesome.  I wasn't sure what some of the pickups did.

I didn't get a chance to finish but I am definitely bookmarking this to come back to it. 

Submitted(+1)

The artstyle is very cool and i like how eerie it is. The visual noise was a bit too much and nothing happened when i was out of health it seemed

Developer

shhhhh they don't know that, I didn't  finish that