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blooopi

119
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A member registered Apr 20, 2025 · View creator page →

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Really cute customer sprites :). Overall I had fun playing this and trying to match the right movie to the right customer! I think there might have been some bug at some point (or maybe i misclicked?) where two customers went away after interacting with one but maybe that's intentional? Also, as a heads up I think when I fullscreen the button to get out of the movie selection screen gets cut off. After realizing this and minimizing, I was able to play through the game without issue though! Great job being able to fit in so much stuff (like upgrades, selling, bills, etc) in the span of this jam!

got the time 8:25! I love collecting and sorting things so this game got me good haha. I definitely was a bit cocky at the start before i realized how many rows of stamps there were in the book and had to lock in xD. Really fun and the voice lines + music really added to it , thanks for the experience!

Pretty cool concept, and I like how ya'll implemented time as a resource! I think I would have benefited from having a little more time or easier way to see what items are interactable/what the current goal is (a little more handholding) but even without I thought the atmosphere and feeling of urgency made for a good gameplay experience! The art/creature are also really cool, great job!

lolll that start kinda hits somewhat close to home so playing this felt cathartic~ , I really love the way that you can knock enemies into each other! That + the animations made everything feel really satisfying : D 

i liked the character designs and the short and sweet nature of this! Realistically, I prob would get depressed if my main source of dopamine outside of friends was playing snake haha 

Really interesting battle mechanic! Honestly a bit difficult for me, but there were moments where I felt I was doing alright and that was p rewarding. I found the visuals and audio to also be really cohesive :D. Also great job including some tutorial context at the start (I feel like it's so hard to make time for that during jams).

I'm a big fan of solitaire so appreciate this twist on the game! Personally I felt like the fishing was a little difficult so took away some of my enjoyment, but it also def added a higher stakes feeling to picking up a card which I could see being a lot of fun with some tweaking! Also, was surprised when I noticed I could drop cards back into the ocean (by accident), curious what motivated that decision! Overall though, really interesting idea~ great job!

Seriously impressed by the art in this game, and the inclusion of some pretty interesting item descriptions/characters. It wasn't super clear to me what the tells were for real/fake items and the purpose of the map scene, but I still greatly enjoyed randomly guessing to try and make rent~

This looks reallyy cool but unfortunately am unable to play as it stays on a black screen for me after pressing start game :(

Really cool boss sequence  and the way the main character has a strong personality +  the way the world is portrayed does a great job making me feel intrigued about how things came to be and who the characters are! 

had to go with the world champs gigabrazil!!  this was super fun and epic. I didn't necessarily follow what the powered up move did but it looks cool and felt cool so I didn't really care either haha. and scoring goals and passing successfully felt v satisfying, great job with this! 

yeah! i'm super into surrealist/wacky projects as well and hope to continue making them :D , i'm really glad that you felt this succeeded in the having a fun game department -- that was our main worry lol,,, Thank you for playing!!

Creative use of the theme with a cute visual style! I think my trackpad clumsiness is preventing me from getting much further in the game but I still enjoyed playing and enjoyed the difficulty/chaos balance! Great job :D

Cool iteration on tetris! Took some time to get a sense of what interactions would do but it was easy to recover while learning which was nice~ Nice job!

played twice because my first run was horrendous, 2nd time around got to the 11th battle! the visual style of the game is super fun and i like all the enemy designs~ i did find myself wishing I could also come across new skills to replace the ones i didn't want to use, but maybe this way I'm forced to try out mechanics i wouldn't otherwise haha. Great job with this! 

Oh the art and animations are amazingly polished! Makes me want to get better at pixel art lol, anyway i had fun playing! I do enjoy beat'em ups and thought that the strong attack was pretty satisfying here. Also think the concept is fun and leaves me curious about what the deal with the fish and shoes are haha

thanks for playing all the way through :D , and glad to hear you were able to beat! Some of us.... couldn't lol... skill issue...

Would love to play and rate this but I'm stuck on a black screen with a blue bumper at the very start,,, maybe a bug? Or maybe I am doing something wrong?

That's a good point on the audio cutting mama talking, definitely was flip-flopping towards the end on whether it added to the unsettling vibe or if it just seemed unintentional and ended up leaving it as is haha. 

And thank you for playing!! This jam was a way to prototype a small part of a bigger project actually so do hope 2 ~flesh~ things out in the future :)  

Wow a fellow burger game! I made it through 4 waves before the reputation hit zero lol. Mr. burger design is super fun though and combining tower defense and cooking games is a cool idea though i found myself focusing more on the cooking part. Appreciate the tutorial being included too, great job!

Really beautiful colors and minimalist styling! I'm a huge fan of unlocking shortcuts/checkpoints so had a lot of fun walking around with that objective. Ended up getting stuck at a battle sequence (maybe i needed more than a gun? or maybe skill issue on my part lol).  I did find myself wishing I could run or see an overall map at times but still enjoyed playing! 

Yeah, agreed! If we had more time I think we would focus on trying to up the 'fun' haha. Thank you for playing :)

oh amazing! while not intentional we do play a lot of isaac haha. I know at least for myself i'd like to make something like binding of isaac in the future~  thanks for playing!

This is lovely, it had me thinking about the way people are always "brainwashing" AI and trying to control its output for capital/social gains. While I still think AI is just a big statistical model so maybe not in need of the same autonomy as a human it's still super uncomfortable to see it being forced into everything  by bigtech and constantly reprogrammed/restrained to essentially replace human experiences... so then having the player play from that perspective really hits on that for me! Anyway, thought ppt format was super creative, and the art +  washed out color scheme also felt really in-line with the theme. Also the body horror descriptions were cool ~ Great job!

art is really fun, i'm a big fan of the bar wallpaper and all the characters in particular! I could see in the future the manager providing more of a narrative framework for the game as well but for the existing game I found the drink mixing to be satisfying~ Great job :D , I'll have to check out Wasteland Bites, it looks real cool too.

short and sweet premise of cleaning of trash (which I somewhat didn't expect because of the cover image that makes me think of found-footage horror)! reminded me of the club penguin fishing game lol. Also great that you included a tutorial at the start , i felt like I understood how to interact with the game as a result! One thing is that because some of the font was white, it didn't show up when over a white background

For some reason the first time I played , I clicked during the opening sequence and it froze? Unable to reproduce though so maybe a me issue. I loveed the opening sequence and mechanics you included around driving though and felt successfully ragebaited (in an way that made me feel like a toxic driver) when I got stuck in a corner after a sharp turn I struggled to make it through xD. Thank u 4 providing this isekai  adventure and great job with the game!

Ended with a score of 76880! That yippee sound caught me off-guard, really cute haha. My main feedback is that it took me a bit of effort and trial and error to understand how to play the game and how the resources relied on each other so maybe something like a tutorial or hover text would have been helpful? That being said, the music and sunlight/leaf graphics really worked well with the game and I found the tree growth satisfying (though sometimes I wished it would grow a bit more so that the placement of things on the tree could be more intentional rather than fitting things in wherever there's space)!  Awesome job with this :D

Being a bug surfing on a leaf is such a cute premise and that opening animation was a great intro! I also found the directional wind to be an interesting addition that spiced things up. Surprisingly difficult with the drift as it made input feel less immediate/precise. Great job with this!

Awesome submission! I really love the sounds and graphics in this game, in particular the sound of mushrooms popping up and the particles that the mushrooms emitted were such a nice touch :) . It wasn't clear to me if there was a way to lose but honestly didn't know if there needed to be since as is the game feels very cozy and soothing. I wasn't able to figure out how to use different mushrooms like in one of your screenshots so feel sad about missing out on that! But overall really great job and polished looking game! and if you continue working on this think it'd be really cool to see more forest wildlife/happenings occur along with the mushrooms!

Nice submission! I was surprised that the customers were so patient with me at the start cuz i was taking my sweet time while figuring things out haha. I enjoyed the gameplay loop tho wish that the drinks were available immediately after the minigames (felt like it slowed momentum to wait for the drink to be ready to give to customer). Overall though I thought that the way u used the color palette was satisfying and found the minigames and progression fun!

White kaiju animation is so cool ,, i love the pixel art in this and the short duration worked well with playing it multiple times to see the various kaijus. I kept losing tho lol. But this game was short n sweet and I had fun playing! Great job :D

Woww this game feels super polished, really impressive how much you were able to get done in the jam period! The gameplay also impressed me because tbh on the first play I didn't necessarily get it and couldn't get synergies working but something kept me wanting to try again and eventually I felt won over. I wonder if developing the tutorial a bit further and giving more time between the info cards showing up or having them be action triggered would help onboard people who onto the game quicker? I saw that you're continuing work on this and adding some exciting sounding features so looking forward to seeing how this develops if u post it in the discord! Amazing work!

Really cute mushroom game! I wish I coulda played through more of it since I liked the premise and found the gameplay engaging but kept getting the level 2 bug (tried 3 times). So curious what's causing it.... 

The magnetic mouse mechanic is pretty interesting! Though I found myself regretting getting the mouse upgrade because it felt like it made things less precise so potentially more difficult. I also found that as things zoomed out I found the apples and coconuts to not be super distinguishable from the red cells over time (which I could see adding difficulty intentionally, or being something you'd want to change so it's more clear to players). Overall though I still enjoyed playing this through and appreciated the clear instructions that made it very easy to start playing! 

Such a cool concept! I really enjoyed how many facial expressions you included for the main character. Unfortunately i got stuck at the scamazon card part but still was impressed with the portion before that as the sticker and clicking mechanic feel very creative to me. Would be really cool to see what this looks like if you continue working on it!

It's cool to see the procedurally generated variation of trees! One thing is that I wish there was a bit more granularity to the pruning (like deciding where on the branch segment to cut) as I found myself at times wishing to keep parts of a branch. I also kept cutting the wrong branch accidentally T.T . But I think you did a great job curating a cozy environment and letting people decorate the workshop as well as picking colors for the trees as it makes it feel personal! I see a lot of potential for expanding on letting people customize their workshop and trees more, great job with this!

Cool game! My first run I started with leveling speed up and totally floundered haha. My second run though I tried starting with damage and then added cooldown and knockback and was able to level the tree up much more! I ended up successfully completing the game with a sliver of tree health left which demonstrates that the difficulty was well-calibrated (at least for my build). Main feedback I have is that the enemies were hard to see at times and that there was a way to undo upgrade allocation (as I misclicked once). But overall had a fun time with this, great job!

I tried reproducing again but not successful. I'm on chrome and I think the only thing that I might have done was press spacebar or click the screen once the intro animation ended? I figure if no one else ran into this then it could be a good chance that it's just a me issue!

Funny enough the sighs weren't intentional but rather just an artifact that was left in by greenindigoblue! haha. Thank you for playing :)