Really cool! was surprised by the enemy encounters and how you basically made 2 games in this one! Only feedback I have is that I wondered what it would have been like if the movement wasn't blocked by holes in the ground (like maybe the character would automatically jump over a distance of 1 hole?) since I found my flow to smtimes get disrupted by needing to navigate around holes. But enjoyed playing this and found the music pretty as well :) Great job!
Viewing post in Forest Ex Nihilo jam comments
I really love that jumping Idea. It would make Islands a viable stylistic choice for the player too. Although, Micrikacik recommended some changes that has made navigating narrow passages much more comfortable without the feeling of losing momentum. Really appreciate the feedback and compliments. Thanks so much.